Saturday, 1 September 2012

CLASH OF CHAOS: Slaaneshi Warband Army List

"Enter the Realm of Chaos, your nightmare has just begun,
As you wake up, screaming, there's nowhere left to run."

After what seems like an age, we return the Realm of Chaos. After concentrating on Orcs and Goblins and the Undead for some months, its nice to pick up the brush once more and continue work with my favourite range. I have also dug out my copy of Realm of Chaos by Bolt Thrower recently and have been blasting it out of my meagre speakers as I drive around Braintree

However, painting (or thrash metal) is not the purpose of this post. As you may know, over the last year I have been taking part in a loose campaign using Slaves to Darkness warbands. The forces of Khorne, Slannesh and Nurgle have been struggling over territory in the Drakwald Forest. The paperwork is considerable and I felt it appropriate to type it up on my blog to keep it safe (I keep loosing the damn things!) as well as sharing it with fellow bloggers (hopefully inspiring others to give Realm of Chaos a go...)

This first post will detail my army, the Slannesh Warband of Slakesin the Fondler, as it was just before its clash against Khorne.


"Mutated creatures around you stare,
At your limbs, they now tear,
Its too late now to say a prayer,
For your gods, have no care."



The Throng of Exquisite Pleasure - Slaaneshi Warband

Characters




Slakesin the Fondler - Human Champion of Slannesh Level 20 Hero

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
7
4
8
4
4
6
4
10+3
8
9+1
10+2
Chaos Gifts
Willpower Increase - Mark of Chaos
Strength Increase
Chaos Armour

Chaos Attributes 
Temporal Instability
Magician
Blood Substitute - leeches

Magic 
Level One Battle Magic Spells: 1) Fireball. 2)Increased attacks
Patron's Spells: 1) Acquiescence

Saving throw = 4+

Jaketh Longstride - Human Sorcerer of Chaos  Level 15 Wizard

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
5
3
4
5
3
4
1
9+2
9+2
9+2
9+2


Chaos Gifts
Chaos Armour

Chaos Attributes
Rapid Regeneration

Magic
Level One Battle Magic Spells: 1) Steal Mind, 2) Flight, 3) Fireball
Level Two Battle Magic Spells 1) Vortex of Chaos, 2) Rally,  3)Lightning Bolt

Saving throw 5+

Troops

Felix's Lascivious Lewds - Chaos Thugs




Felix
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3
4
4
4
3
1
3
1
7
7
7
7
Weapons: Double handed mace   Armour: Heavy    Saving Throw: 5+

Max Von Strum

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
4
3
3
1
4
1
7
7
7
7
Weapons: Hand weapon (club)     Armour: None     Saving Throw: 6+

Rabid Dram 

M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3.5
4
4
3
3
1
4
1
7
7
7
7
Weapons: Dagger and Hand weapon    Armour: Light     Saving Throw: 6+

Chitterchop's Scamper Kin-Kin - Skaven 

Chitterchop
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
5
3
3
3
3
1
4
1
6
6
5
7
Weapons: Spear    Armour: Light   Saving Throw: 6+
Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.

Squeakol
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
5
3
3
3
3
1
4
2
6
6
5
7
Weapons: Sword and Double Handed Axe    Armour: Light    Saving Throw: 6+
Chaos Attributes: Extra Arm +1 A

Sprintsniff
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4.5
3
3
3
5
1
4
1
5
6
5
7
Weapons: Spear                       Armour: Light and shield         Saving Throw 5+

Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.

Throgg (Troll)
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
6
3
1
5
4
3
1
3
4
4
6
6

Weapons: Rock?                       Armour: None              Saving Throw: 6+
Special Rules: Causes fear, subject to stupidity, regenerate damage, regurgitate, thump attack AS-2



The Howling Herd (beastmen)







Nibblegore
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (mace)           Armour: Light            Saving Throw: 6+


Buttockfiend
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (mace)           Armour: Light and shield           Saving Throw: 5+


Gobblegrunt
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (club)           Armour: Light            Saving Throw: 6+

Katch
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Two swords        Armour: none        Saving Throw: 6+
Special Rules: -1 right hand to hit - 2 left hand to hit if using both weapons

Horned Redeye
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (mace)           Armour: Light and shield         Saving Throw: 5+

Slogsuck
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (mace)           Armour: None           Saving Throw: 6+

Toothrend
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (sword)          Armour: Light and shield           Saving Throw: 5+

Spittleswallow
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
3
4
3
3
4
2
3
1
7
6
7
6

Weapons: Spear           Armour: Light and sheild         Saving Throw: 5+
Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.

Finslicer
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Hand weapon (sword)          Armour: Light            Saving Throw: 6+

Pug
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
3
3
4
2
3
1
7
6
7
6

Weapons: Spear          Armour: Light            Saving Throw: 6+
Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.

Allies - Undead



Morbius Level 15 Liche Lord


M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
4
2
4
4
3
3
1
9+3
9+2
9+3
9+2

Weapons: Staff         Armour: None          Saving Throw: 6+
Special Rules: 1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability

Magic Spells
Level 1 Necromantic Spells: 1) Summon Skeletons, 2) Summon Undead Champion, 3) Hand of Death
Level 2 Necromantic Spells 1) Extend Control.
Level 2 Battle Magic Spells: 1) Lightening Bolt, 2) Cause Panic



Axl Brause Level 5 Skeletal Champion 


M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
3
3
4
3
1
3
2
7
7
7
7

Weapons: Scythe          Armour: Light          Saving Throw: 6+
Special Rules:  1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability



Grim Reapers
M
WS
BS
S
T
W
I
A
Ld
Int
Cl
WP
4
2
2
3
3
1
2
1
5
5
5
5

Weapons: Scythes       Armour: None           Saving Throw: 6+

Special Rules:  1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability



The first thing you will probably notice is that EVERY miniature in the game has their own profile. There are several reasons for this; firstly, this allows the possibility of every model fighting on the table on its own, whilst making reference to their weapons; secondly, any rewards can be passed directly to them (as can attributes). We don't always use the single profile, as we quite often use 'average' stats to make more complex melees more simple to execute.

Welcome incursions of chaos, 
You know you cannot resist
To serve, worship, obey them,
Is the only way to exist.

I shall have to leave you once more. I will shortly be publishing the Khorne Armylist and then intend to write a detailed battle report about this week's action. Before I do depart though, I shall leave you with the classic 'Realm of Chaos' Track by Bolt Thrower... Its heavy, brutal, thrashing grindcore and its what Khorne would listen too on his ipod - though probably not Slaanesh, he'd/she'd prefer Madonna I expect!

Orlygg.


6 comments:

  1. Very nice presentation. I like the idea of naming every figure in your force. I will probably start using that idea. Very cool every figure has their own stat line. Really gives the opportunity for endless story lines. Looking forward to seeing the other war bands.

    ReplyDelete
  2. Great list and nice pics, but no, no, no, Slaanesh listens to nothing but London Leatherboys era Accept!! (I think.)

    ReplyDelete
  3. And early Judas Priest. I hear there is a strict metal-only listening policy in the various Realms Of Chaos.

    ReplyDelete
  4. Great stuff! What an evocative list: some great characters and equally tasty miniatures to drool over. I'm definitely going to steal this idea when my Undead force is eventually finished!

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