Tuesday, 19 February 2013

Oldhammer Day at the Foundry 31st August- 1st September CONFIRMED!


The possibilities are endless. Get involved!
Realm of Chaos 80s is proud to announce the first 'Oldhammer Weekender' will be held at the Wargames Foundry in Nottingham on the 31st August to the 1st of September.


The two day event has been made possible by the INCREDIBLE support provided to us by Bryan and Marcus Ansell. 

Details have yet to be fully ironed out (as you would expect) but Realm of Chaos 80s can reveal a few juicy morsels that should (hopefully) be taking place.

*Warhammer Third Edition (or anything old school really) Bring and Battle
*Old School Warhammer Exhibition Games - most likely Orc's Drift etc
*Realm of Chaos: Slaves to Darkness 25th Anniversary Khorne vs Slaanesh massed warband narrative battle, run by Realmofchaos80s itself!
*A bring and buy sale.
*Foundry's original Citadel Ranges available for purchase. 

Small scale art/miniature exhibitions from the collection of Bryan Ansell and possibly others.
*Refreshments, food and a licensed bar at reasonable prices.


Ideally, we are working to ensure that this event remains totally free but some sort of booking system will be required so we can be prepared for numbers.

Details about how you can book your place will be made available shortly.

To keep up to date, follow the planning over on the BLOOD forum.
http://bloodforum.treps.net/viewtopic.php?f=24&t=360


'Eavy Metal: Ancient Gems

Hello fellow followers of the antiquus malleus.

I wonder how many of you are aware that 'Eavy Metal was not the first painting article in WD about the joys of miniature painting? That a regular series of articles predated the famous painter's column. If you were there man, I wonder if you could recall its name? I am talking about Tabletop Heroes. And before you ask, I wasn't aware of its existence either. Not until I read a post (I forget who by, sorry) on the Bloodforum that suggested going deeper into the WD archive in search of hidden gems of ancient antiquity. 

So I did!

Well the first article I am going to share with you is an edition of this aged regular column of the mid 80s. Interestingly, it was written by Joe Dever and Gary Chalk of gamebook fame.

No NMM here.

Funny how the article ends with a reference to Citadel's new LotR miniatures. Times don't change. 
The standard bearer is a converted Fighting Fantasy 60mm plastic kit. While the Rider of Rohan, with the blue, yellow and orange shield, is an early contribution from 'Eavy Metal painter Paul Benson. 
What did you think of the models? They are beautiful and imaginative are they not? Produced before this age of pathetic rules (hey mate, you are painting your Space Marines the wrong colour) and petty traditions. The dioramas look natural and character full. The miniatures themselves are intricate and detailed. Even though these models were cast and painted nearly 30 years ago, they do not resemble toys. Which cannot be said of much of the chunky, souless  plastic of contemporary days.

The 'art' is there because the sculptors and painters were passionate enough about putting it there. Many modern painters on the CMON scene have incredible technical skills, but one paint job merges very easily into another and there seems to be little scope for personal style or real innovation. 

Talking of innovation, how incredible are these painted '80s dragons? This article represents the greatest collection of them anywhere. Sure the photography and printing are a little primitive, but my limited knowledge of the publishing process in the mid 80s tells me that a spread as detailed as this would have taken some real effort.

Just compare the love and care taken over these articles with the reams of bland models that choke the pages of modern White Dwarf. These models were considered works of art, and were treated and presented as such.

Colin Dixon's dragon mounted on that skull is one of the most dynamic dioramas I think I have ever seen!

Awe-inspiring.
More awe.
I have posted these dioramas before but its nice to see them presented in a different way with a
little written background. 
These dioramas just re-enforce why I prefer metal models over plastic. Its the depth and variety of poses.
These sculpts are all individual models that look like separate entities, not bland generic poses ranked ad nauseum . 
Finally, an '80s double page 'Eavy Metal spread from the master of miniature painting. Just look at this spread. Image how difficult a job setting this collection of his work out would have been in the mid '80s! There are quite a few pieces from Blanche in here that I have not really seen before (as well as a closer look at that classic diorama) and his work just proves my point that an artist's individual vision will over ride technical brilliance every time. 

There are a 1001 painters out there whose skill far exceeds Blanche's, but the far majority (think 99.999%) lack his understanding of art itself. 

Technique can never be a replacement for soul.

The Mona Lisa appeared in many of Blanche's '80s pieces, both on canvas and lead. 
The twisted and wonderful. '80s Citadel (and other manufacturers) in Blanchitsu glory.
Hope you enjoyed these.

More soon.

Orlygg.

Monday, 18 February 2013

The Malignancy of Malal: Lesser daemon/beast WIP



A while ago I published some rare images from Tony Ackland, namely the Malal daemon above. Now Tony is  not 100% whether or not this model shows the beast or lesser daemon, so its really going to be up to your own interpretation until someone recalls exactly.


Shortly after I published this image (and the confirmed Greater Daemon of Malal), George contacted me explaining how he was planning to have a go at sculpting the model. He's posted his progress on various sites but I asked him if I could share his work here too. Thankfully, as you can see, he agreed. 

What you are about to see are work in progress shots of his work so far. Now, George is pretty happy with the shape and detailing on the torso and limbs, but the head is not yet as he would want it to be. 






I am sure you agree that his work is impressive and the George has certainly captured the shape of the beast/daemon. I am really excited about this project and look forward to seeing the completed model. I have asked him if he's going to attempt the Greater Daemon, and if things continue to go well with this piece, a GD is definitely a possibility.

So fingers crossed we will see more from George's Malal project shortly!

Keep up the good work, mate!



Over to George now;

"I've been sculpting for about two years now and I'm still learning slowly. I've sculpted some pieces for Fenris games, 4A miniatures and most of the Night Terror range at CP models. My other work is here http://www.lead-adventure.de/index.php?action=profile;u=4524;sa=showPosts;start=0"

Orlygg.

Saturday, 16 February 2013

The Mighty Avenger: An interview with Bryan Ansell

Bryan, back in the day, with his Chaos Army as published in Warhammer Armies. Marcus Ansell has told me they hope to bring as much of this famous force to the Oldhammer Day as they can find... So fingers crossed!

Few men achieve a legendary status within the pages of history, fewer still genuinely achieve that status when they still draw breath. In my opinion, the word is bandied about with alarming regularity, which has, much like the appallingly overused modern adjectives 'cool' and 'awesome', become rather meaningless. 

However, legendary is an extremely apt description for the subject of our latest interview, the one time owner of Citadel and Games Workshop and the man responsible for the 'Golden Age' of British fantasy gaming; Bryan Ansell.

Yes, we got him!

This interview and has come to us thanks to the hard work of Steve Casey over at the Citadel Collector. As some of you will know, he has set about photographing much of Bryan's astonishing collection for some time. When the idea of interviewing Bryan was first suggested, Steve offered to contact the great man himself and facilitate the process. After a few frantic emails between us, we managed to thrash out a fair few questions to get us going... 

It was supposed to be a joint project between our two sites. 

Then life happened...

And the idea was lost to the ether and cast out into the Realm of Chaos.

Then, quite unexpectedly, exactly to the day of the first birthday of this blog, Bryan emailed me with his response. And, well, here it is! 

Before we begin, Bryan has a few words to say to you all. 

BA: I feel obliged to issue a warning: the things that I'm about to ramble on about happened a very long time ago.

For 33 years, my life was a constant whirl of toy soldiers and everything associated with them. 
New things were happening all the time. Every working day saw more concept drawings, toy soldiers, illustrations, text and baffling eccentric behaviour. It was hard enough to try to keep up with everything back then: much harder to remember it all now. As I approach my dotage, I find that it's quite difficult to differentiate one long-gone, frantic year from another. My memories of much of the fine detail have either melted away entirely or become unreliable.

It's probably best not to believe anything that I write. I will most likely babble incoherently and not answer any of the questions properly.

Working with early Citadel/GW was a very pleasant way to make a living. The company remained a nice size that allowed us to get interesting things done without bogging down too much in bureaucracy or internal conflict. 

A benign Realm of Chaos even.

I had opportunity to be at the centre of things, witness those exciting periods of early growth close up and work with many stubbornly idiosyncratic, talented and goodhearted people. 


Slaaneshi Champion riding a Steed of Slaanesh. Look at the colour scheme. Beautiful. From the collection of Bryan Ansell. 
RoC80s/CC: Realm of Chaos: Slaves to Darkness is 25 years old this year. What inspired the original project and what do you feel was at the core of its success. 

BA: Chaos Warriors were deeply embedded in Warhammer from early in the history of Citadel. In 1977 Citadel opened up in a riverside warehouse among the scrapyards on Millgate in Newark. We had three staff. By 1981 we had ten or so staff, and we were in a bigger, pleasanter, warmer, Victorian building near the centre of Newark on Victoria Street. During those four years, we had been making fantasy models aimed at the Dungeons & Dragons market and historical models for historical gamers. There were a few sets of fantasy rules about: Rick Priestley and Richard Haliwell had published Reaper, I think that South London Warlords had a set of fantasy rules and I vaguely remember an American system called the Emerald Tablet: but there wasn't a significant amount of tabletop gaming going on with fantasy miniatures. Most our staff at Citadel were gamers, and as we were surrounded by those fantasy models every day, it was inevitable that we should all want to start fighting big fantasy table top battles.

We had reached a point where Citadel had become quite successful in the context of the (very much smaller then) toy soldier "industry". It seemed like the right time to bring in people who could get us moving forward with more interesting toy soldiers. The more interesting toy soldiers could then lead to us building our own fantasy gaming system, which could be a tabletop rival to Dungeons & Dragons. The only people that I knew who seemed at all likely to be up this task were Rick Priestley and Richard Halliwell (Lincoln), Tony Ackland (Stoke-on-Trent) and John Blanche (Nottingham). I had known them all during my time at Asgard. They all joined up. We were all amazed when John agreed to come along: what with him being a proper artist and everything.

We were supposed to be a sister company to Games Workshop (who were still publishing Dungeons & Dragons back then). But there was a degree of friction and discord between the two companies. I was told that the London end were jealous of the amount of money that our packers and casters were earning on piecework. Other than in the Hammersmith Games Workshop  shop (run by the big, amiable, pro-Citadel American Tim Olson) none of the Workshop shops sold our models in any quantity (I believe that Tim still has a full set of all those big, haphazard, incomplete, mono coloured flyers (illustrated by Tony and John) that we did to announce the arrival of new models back then).

Games Workshop shops kept our models unpackaged as loose castings, either on or behind their counter, in sets of tiny plastic drawers. This did not encourage purchase. The GW shops sold very few toy soldiers.We supplied independent shops with those wire racks that we used to have. They had hooks that carded bags containing our models dangled down from. Later we went over to blister packs. The same blister packs that Foundry use now. The independent shops cheerfully sold plenty of our toy soldiers.

In the end, a party of Citadel staff went into the Sheffield Games Workshop, took away the awful tiny plastic drawers and hung our racks of wire hooks and dangling toy soldiers up on their walls.
Sheffield started selling loads more Citadel: I think the sales went up by a factor of six or seven on the next Saturday. Then the other Games Workshop shops were supplied with racks and dangling toy soldiers too. This brought in useful amounts of cash to go towards our new projects. However, we upped our wage bill by about 50% when we employed our first team of creatives. Money was tight for a while and succeeding with the new models and the game had become a matter of sh*t or bust.

Rick, Hal, Tony and John put Warhammer together and established the early Citadel/Warhammer style of writing, illustrating and modelling that was to hold sway for a decade or so. We also introduced our Chaos Warriors and Beastmen to the world. We didn't bust.
Some time later Alan Merrett (who had been with us as a caster almost from the beginning) would join this group as an invaluable administrator and all round dependable person. He is still out there at GW administrating and being invaluable. Michael and Alan Perry sculpted almost all the models in the early Warhammer period. John Blanche provided them with splendid drawings of Chaos Warriors, Beastmen and suchlike. These weren't really concepts: they were actual illustrations of how the models were to look .I have always thought that those very early Beastmen/Broo were the best Beastmen we ever did.

From the beginning Chaos Warriors were established as a really important part of the Warhammer landscape. Those early models, drawn by John and sculpted by Michael and Alan, found a special place in the hearts of gamers and collectors. They always sold very well. We went on to make huge quantities of different Chaos models over the years. So, when much later we had the opportunity to produce big, lavishly over-illustrated, chart-packed hardback books, Chaos was the obvious first subject. It also gave us an opportunity to team John up with Ian Miller and to involve almost all the freelance artists we had accumulated. Realm of Chaos was the last major project that I was involved in to the end. I don't think I was around long enough after that to see all the Ork books finished.


Warhammer was nearly called Battleblade: 
also, Warhammer was typed by Rick Priestley's mum.

Not a lot of people know that.



The original fimir sculpt, by Jes Goodwin I believe. From the collection of Bryan Ansell. 

RoC80s/CC: The Realms of Chaos books had a very long gestational period over several years. Was the project a difficult one to complete?

BA: I don't remember the gestation period being inappropriately long. Big rule books, large numbers of toy soldiers and masses of art take a while. However, between the first and the second volume I had started working in a cycle of four weeks in Baltimore followed by six weeks in Nottinghamshire back and forth: I wouldn't have been so omnipresent at the studio and I might not have been sensitive to the time that passed.

RoC80s/CC: How much influence did you have over the initial design of the Chaos Powers? Tony Ackland has told us he recalls you giving him outlines of each of the four gods from which he build the concepts.

BA: During the opening stages of any new project that I was initiating, I would briefly have a great deal of influence on how the background and all the other detail was constructed. I would usually produce a (very) long document describing the content and the models that I imagined we would create. I would then talk about the project with the in house writers, the sculptors and with Alan, Rick, John and Tony. Then, with different people busy working on different areas, the details would naturally change and mutate as new ideas from everyone else were brought into the mix. 

The writers, the artists and the sculptors would inevitably have considerable influence on the final content and detail. I have vague memories of writing an initial chart of Chaos Attributes before we had really started on the book. I don't remember exactly to what extent it was altered before publication, but I'm quite sure it would have been changed, modified and extended all over the place by other hands 

I remember being very keen that rolling on the various charts to create Chaos Warbands should be a pleasant undertaking: engrossing in its own right.

I might speak to the writers about how we could use the text to create a particular background and atmosphere, but I would then leave them to get on with it. Having had the discussion, I would very rarely seek to then change any of the resulting text. I would chat with John  and Tony in a similar way. My schedule didn't allow me to have a great deal to do with the other artists, but I would try to spend time with the sculptors at least twice a week. The sculptors received concepts, and took part in discussions, more often with John and Alan than with me. Then they would then go off and do their own thing within the general context of the information they had been given. Jes Goodwin would often provide his own concepts. If Rick had a project, he would get on and write it: we just had to coordinate his writings with the toy soldiers we intended to create.
It was very important that all the creatives: writers of text and rules, illustrators and sculptors knew that they had control of and responsibility for the detail and character contained in their work. 
We were producing too much material to micromanage: and anyway, if we hadn't allowed all those individual personalities to shine,we would have ended up with clinical, souless games, books and toy soldiers.
I'm fairly certain that the very first piece of art that was done for Realm of Chaos was the group of illustrations of the four gods on page 14. I believe that I talked to John Blanche about the four gods, and that the artwork was completed quite some time before any other work was done on Realm of Chaos.  As I recall, it was on an A4 piece of board. It's a shame we didn't use it as a full page illustration. On the same day, I think that I also talked to John about illustrations of four Gods of Law. It's possible that sketches were done: if so, I have no memory of what they looked like. The Gods of Law were going to be even more ferocious than the Gods of Chaos.

I mostly only initiated toy soldier related products. I was involved in a few board and card games. I had almost nothing to do with the game content of roleplaying games. I may possibly have expressed an opinion on Warhammer Roleplay scenarios a couple of times. I had a dictaphone and two touch typists. I believe that my only Realm of Chaos intervention was removing a piece of text that seemed to imply that a Nurgle demon had molested children at a circus. As a general principle: no self-respecting sculptor, artist, game designer or writer (or mouldmaker or caster) can stand being told what to do by someone who can do none of those things. 

Quite rightly too!

Advanced Heroquest Warrior and Henchmen. Bryan oversaw the early, pioneering work that Citadel did, along with Bob Naismith, into the production of high quality plastic models. From the collection of Bryan Ansell. 
RoC80s/CC: The work of Michael Moorcock is evident in chaos as a whole, but what else did you draw on and what were your literary and artistic influences in general?

BA: Certainly, Michael Moorcock was an influence and inspiration. Michael Moorcock and Tolkien cast massive shadows over the whole fantasy industry: in my case Jack Vance and Clark Ashton Smith were equally important.
I don't think our vision of Chaos Warriors overlaps much with that of Michael Moorcock (although we did occasionally borrow his arrow symbol). 
For me, all the roots of the Chaos Warriors that Citadel made over the years lie with Frank Frazetta's "Death Dealer" paintings and sketches, the first few "Chaos Warriors" that Tony Ackland made at Asgard (also the one that Stan Pochron made) and John Blanche's sketches from the early 80s.

I think that the first fantasy stories I read were the "Faraway Tree" tales by Enid Blyton.

When I discovered fantasy, science and historical fiction in the 1960s Moorcock wasn't visible enough yet to make it into my local (Arnold) library. I was enthusiastic about Jack Vance, Clark Ashton Smith , Harry Harrison, Fritz Leiber, Keith Laumer, James Blish , Robert Sheckley,  Brian  Aldis , Edgar Rice Burroughs , Kurt Vonnegut, Robert Heinlein ,TH White, Cyril Judd, Fritz Leiber, Philip K Dick and others .  Also Russell Thorndike, Rafael Sabatini, Hubert Cole, Alfred Duggan, Mary Renault,  Henry Treece, Geoffrey Trease and Leslie Charteris. 

I have books by all those people in the room I am sitting in now.

I didn't discover Moorcock until the Hawkmoon books in the early 70s. Tandem was publishing James Branch Cabell and getting him to me via WH Smith at round about the same time that Moorcock appeared:  so I still associate them with each other. I don't think that Cabell has had any influence on my fantasy gaming, but I am quietly obsessed with him. I recommend "Figures of Earth", "The Silver Stallion" and "Jurgen" to anyone who might enjoy his poetic Edwardian prose and sly wit.

I suspect that only a small, eccentric minority of gamers are going to be interested in who my favourite artists might be. But: Frank C Pape is my favourite artist. Followed by (in no particular order) Winsor Mckay, John Duncan, NC Wyeth, Druillet, Mobius, Klimt, Albert Robida, Beardsley, Dore, Bruegel, Durer, Richard Dadd.

'80s Chaos in all its intricate detail. You don't see banners like this anymore, do you? A homage to this is going to be a must in my Khorne mortal army. From the collection of Bryan Ansell.
RoC80s/CC: Where did the names Khorne, Slaanesh, Tzeentch and Nurgle originate?

BA: Nurgle is an "actual" god (honest). Nergal is a Babylonian god who goes back to prehistoric times: he was still around to be worshipped by the Assyrians. I changed the spelling because I thought that "Nurgle" was more amusing. Also, it could be the sound of a death rattle, or air being expelled from a rotting, putrescent carcass. Nergal is god of death, disease and pestilence. Also god of war and ruler of the underworld (or sometimes his wife is). As he's been around for a very long time his attributes have changed back and forth over the years. I'm sure he's extremely pleased that we are still thinking of him. Perhaps with all this attention we might eventually conjure up a physical manifestation.

Khorne was derived from Conan's "Crom", who is an "actual" Celtic god who can also be spelt Krom or Khram. Good name for a war god.

Slaanesh was meant to be a sibilant, erotic, breathy, whispered/murmured sound. The models didn't turn out quite as erotically charged as I'd hoped.

Tzeentch was meant to be the sound of a spell blasting out. Like in a Dr Strange comic. It also has a sort of Aztec feel: which goes with the feathers and the bright pastel colours.

We did not plan any other powers during my time: other than perhaps the Gods of Law (and Malal-ed)

RoC80s/CC: In broader terms, can you recall examples of other cancelled projects that never saw the light of day during your time at Games Workshop?

BA: We talked about many things that we never actually got round to. Loads of things. I think that any manufacturer of anything must inevitably do that. At the point that I left Games Workshop, work had started on a fourth game for MB. It was a chariot racing game. It never came out. I gather that models were made: so there are probably bootleg castings out in the world somewhere. Much more interestingly:  before my departure John Blanche produced a truly amazing set of concepts for dark elves. They were the best concepts that I had ever seen. Jes Goodwin might also have been involved. I'm fairly sure that they were never made. 

I'd like to see them again.

RoC80s/CC: Was there a premeditated plan for how the RoC miniatures range should look, or did you just give sculptors free reign?

BA: The sculptors were given pretty much free reign with regard to sculpting style. I suppose that as each new sculptor joined they found that a general style already existed amongst the sculptors in the studio and they modified their own style to some degree so that it fitted in. 

The exception to this was Bob Olley, it was soon apparent that Bob had his own very particular way of doing things . So we gave him his own brand: "Iron Claw". 

I thought that they were great!



Chaos Dreadnaughts '80s Citadel style. Very chaotic and the anti-thesis of today's bland design.  Fantastic colour scheme to boot. From the collection of Bryan Ansell. 
RoC80s/CC: You really encouraged artists to produce vivid works: was a striking art resource something that just developed or was it planned early on?

BA: John Blanche organised all the artists: internal and external. He was very good at articulating what we needed from them. He was also very good at picking artists whose style was complimentary to the work of our existing team and at providing calm leadership. I think that over the years all of us steadily got better at what we were doing.


RoC80s/CC: You have a large collection of painted vintage figures, many of which can be seen in the RoC books. Do you have any plans to open up the collection to the viewing public?

BA: I do have a collection of early models: which Steve has been very kindly photographing and cataloging.

We live in a Hall near Newark. We have spent a substantial part of the last 10 years rebuilding and restoring it (only six rooms to go). We run the main rooms as a wedding centre (www.stokehallweddings.com)In a central hallway we have a great big cabinet filled with over 2000 toy soldiers. The rest of my toys are hidden away in many drawers. When we have a wedding the big cabinet of toy soldiers always draws at least a handful of ex Warhammer players. 

Probably just over half of the grooms that have passed through here are ex Warhammer!

We have a second building complex. This is a five sided courtyard completely surrounded by large buildings. No one has knocked it about since 1812. It used to be carriage houses, stables, brewery, laundry, belltower (we just fixed the bells), storage and accommodation for the single men.  It's about 10,000 ft.². The Foundry sculptors used to work in the courtyard. I store 5,000 master moulds there: many of them date from the seventies. The building is not in terrible condition: it just needs some roofing, plastering and new floors. In a couple of years we hope to sort it out. We have been talking about eventually putting in a model soldier museum. 

Best not hold your breath though!

Bryan Ansell.

Bryan today, with come of his collection of classic Citadel. Imagine the game you could play with that lot , eh? From the interview in Wargames Illustrated (and nicked off Coop!)
And so ends the interview. Did you know that the original name for Warhammer was Battlebalde? Could you have linked the writing of Enid Blyton to the influences behind Warhammer (joke)? I can honestly say that receiving the email from which this interview was built, and editing and preparing this interview has been one of the greatest pleasures of my wargaming life. And, dear readers... If you are planning to get married, why not suggest Stoke Hall to the missus, eh? Not only is it a truly outstanding location, but you can gaze at the collection of the mighty Ansell as the guests mingle!

A massive, massive thank you to the great man, Mr Ansell, himself, to his son, Marcus, and Steve over at the Citadel Collector for setting up the interview and provide invaluable advice with the development of the questions. 

Only one thing to ask!

Did we do better than Wargames Illustrated? 

Orlygg


Realm of Chaos 80s: One Year Old!

Its been twelve months, 150 posts (not including this one), 925 published comments, 108,000 page views and 168 followers...

And we are only a year old!

That deems some sort of announcement and an outpouring of 'thank yous' to you, the readers, of this blog. After all, writing is only worth the reading and in blogging (as in many things), content its king and I do hope that I have provided one or two interesting articles and posts over the last year and that you'll be following the goings on here at Realm of Chaos 80s for another twelve months.

SO THANK YOU!

I thought this would be an apt moment to have a little overview of the past year and share with you my TOP 10 favourite posts that I have published. After all, the blog is fairly sizable now and I get emails from people from time to time who have just found a nugget amongst the dross that they hadn't spotted before.

So here they are, my favourites.


I chose this post to begin with because I feel that this little Warband (to be seen at Oldhammer Day) represents my finest painting to date. I spent a long, long time on these pustule ridden beauties during a difficult time in my young family's life. They helped in their way, as absorbing, life long pastimes do. I posted images of these to the incredibly talented Andy Craig when he asked about my own painting, which was a strange feeling indeed. 


This crazy idea, inspired by the birth of my son, is still ongoing. Will I ever achieve it? I do hope so, but I really do need to get my bum in gear and get on with the Khorne and Slaanesh mortal armies (and their daemonic equivalents) this year.


One of the first histories that I researched and wrote. I have been fascinated by early Warhammer literature (and that is what it is, certianly when it is compared to the hackery they publish today) since I read Konrad back in 1989-90. I spent some time collecting the original first editions during the 2000s and still have most of them around somewhere. We even managed to track down some lost stories. 


This post got other writers and collectors thinking. Which has become a growing interest of mine. I feel that the success of Oldhammer Scene (or whatever you want to call it) is totally due to the quality writing and content that giants such as Zhu, Thantsants, Gaj, Treps, Coop, Steve Casey... et al have been producing over the last 18 months or so. We inspire and inform each other. Long should this continue. 


I loved doing this one. It was a proper history job too. Starting with the WD archive, then the internet and Youtube. I still listen to Bolt Thrower's Realm of Chaos now. Its hard to imagine modern GW inspiring the works of big metal bands today, isn't it? But back in the '80s, Hawkwind, Sabbat and even Brian May were inspired by the art and background to create music. 


As many of you know I am a big fan of freehand shield designs. Classic issues are laden with incredible examples and I feel that shield and banner designs have faded in their importance as the years have go by. Perhaps because they are very hard to well and have no commercial properties to exploit. Here, I tried to share my experience, limited as it was, into painting skulls and things as well as looking at the original Arcane Armorials. 


A major piece of research work, inspired by my conversations with Tony Ackland. There is stuff much still to tell, but that will have to wait. This piece was picked up by other forums, particularly Strike to Stun, and discussed away from our nostalgic community. A few sculptors have also emailed me to inform us that work has started on creating models from the concept pictures. Purely for private pleasure, of course. The most successful piece of 'proper' writing I have done. 


Working with Andy was great fun. He's a great guy with a passionate enthusiasm for Old School GW. We had a great conversation over some time and it was a really rewarding experience. He felt that his contribution to GW had long been forgotten, so it was pleasing to put that right. Again, other forums picked this interview up (and the other excellent interview that Tony Hough did for us) which created discussion outside of our community. Promotion to our cause is a very good thing, even indirectly. 


This was a dream come true. Unpublished RoC art from the pensmith who originally drew it. This post very quickly established itself as one of the most popular things on the blog with thousands of page views since publication early last month. It also had a life of its own (and directly inspired the Malal piece) and spread across the net quite quickly. 


Another dream come true. And Mr Priestley was a real old pro. Within 24 hours of asking him, I had sent out and got back an engaging interview with a gaming legend. Of course, the famous quote was unleashed upon us which caused much discussion on many, many other blogs and forums and was even added to sigs up and down the interweb.

"The modern [Games Workshop Design] studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!"

Now wasn't that a scoop! You heard it here first Oldhammerers!

I hope you forgive the blowing of my own trumpet but I felt I could get away with a shameless piece of self promotion just this once, so don't be too hard on me.

Well, have you any comments about the direction of this blog? Have I missed something that you really, really enjoyed and found valuable? What would you want to see more of, or less of?

 A blog is only as good as its readers after all.

PS: I have something very special in the works. Something that links with both the celebration of the first birthday of this blog AND the Slaves to Darkness 25th anniversary articles. But you'll have to wait a short while longer until I share that with you. If you think the revelations of Rick Priestley were Oldhammer shattering, you just wait and see what is in store for you here at Realm of Chaos 80s...

Until then,

Enjoy.

Orlygg.

Tuesday, 12 February 2013

Oldhammer Day RoC Warband Part 1: Gormund Clawrender Chaos Champion Creation and Background

Hello one and all! I have been away from the blogosphere this week due to a school inspection. Glad that it is over, as the nefarious cloud such things can create can darken your life and cut deep into valuable hobby time.

Upon my return, I was pleased to see so many other bloggers grasping their copies of RoC and are rolling up their own warbands and selling their souls to either Khorne or Slaanesh.

So I guess I should join them!

Even more impressive, eager parties have actually gone for the total old school randomness, using dice to determine attributes..!

So I felt that it was appropriate that I joined the fun with my own warband for the event. Sure, I have several warbands already, for Khorne, Slaanesh and Nurgle and they will be attending the event. I am also working on RoC chaos armies for Khorne and Slaanesh. But I wanted to share in all the creative fun going on around the community- though I was hoping to avoid fimir and were fimir if I could. 

However, I don't intend to roll off the whole warband in one go... I want to complete it one character at a time, fleshing out their backstories as I go along. Also, once complete, I wanted this new warband to actively seek out enemies to crush before Oldhammer day itself! That perverted champion of pathetic Slaanesh being developed by Erny would be a good example of such an opponent. Okay then, as seems to have become 'the vogue' lets roll some real dice and find out who my new champion is going to be using my earlier suggestions.

Here is what I have ended up with...


Gomrund Claw-render
Chaos Dwarf Champion
Level 15 Warrior M  WS  BS  S       T      W I A          Ld        Int   CL      WP
                             3    6      4    4   5(+1)   3 4 3(+2)   10+2      7    10+1   10+1

Reward 1: Chaos Armour  (+1 T)
Reward 2: Chaos Weapon (to be determined before 1st game)

Attribute 1: Bestial face (goat A+1)

Attribute 2: Razor sharp claws (A+1 claw S5)

And here is his background...

      Gomrund grew to dwarfhood beneath the damp hills that straddle both sides of the Grey Mountains. This hinterland was a bleak one, even by dwarf standards, with few fortresses or large scale mines. His countrymen dwelt in small hamlets and towns nestled in the low hills, from which the older dwarfs launched raids against local orc and goblin tribes. 
      Life was as it had always been. Simple and hard, but the dwarfs of the region took a stoic pride to their lives and traded with the human settlements closer to the forests. Many of the more talented or adventurous dwarfs left to travel to the larger cities, to ply their skills in stone or steel. Others looked north and east, attempting to forge a destiny among the grey cliffs and buffs of the mountains. 
       Gomrund was one such dwarf. Highly competitive and energetic. He travelled far and wide, either with his contemporaries or alone. The meagre profits from these trips were supported by sport. Wrestling was by far the most popular activity among the dwarfs, and Gomrund excelled, though did not grow to dominate the sport in his region as his ambition so wished. He frequently found himself dropping just short of his goals, being overcome by ill fortune or technicality. 
      Angered, the young dwarf would roam for days out in the wilderness, desperately seeking something that might give him an edge. One one such journey, Gomrund discovered the blasted ruins of Castle Drachenfels, where he dwelt for several days. It is not recorded what he found there, if indeed he found anything at all, but what is known is that the young dwarf returned changed. Within days, he began to dominate the wrestling matches that had for so long been the main form of entertainment for the dwarfs of the Grey Mountains. His style grew more reckless and aggressive, and in time few opponents would challenge him. However, just before Gomrund could consolidate his position as champion of the Grey Mountains, he face began to distort and alter. Small stubby horns sprouted from his forehead as the nails of his left hand grew thick and sharp. 
        With the mark of the mutant upon him, Gormund had no option but to flee his village. Pursued and persecuted, he travelled north into the uncharted forests of the Empire. In time, his marks attracted beastmen, who offered him a place amongst their ranks. Eventually, he came to lead the group and kill in the name of the Blood God who had twisted his face into a visage pleasing to him. 

He took his warband north... For he had heard a call...

Right, now I need to find a model, convert his face and add some suitable claws to one hand.

Shouldn't be too hard, should it?

Saturday, 2 February 2013

Oldhammer Day Warbands Creation and Advice


As many of you know, there are major plans afoot which should see some kind of Old School event at the Foundry in Nottingham this summer (most likely late August). One of the components of this would be a celebration of Slaves to Darkness' 25th anniversary. Many in the community have suggested using the rules in the book to create Khorne and Slaaneshi warbands, collecting the original models and the pitting the forces against each other...

And I must say, its an excellent idea! Having a lot of experience playing with the warbands rules, I have put myself forwards as the organiser/GM overseeing this part of the event. I have two fully painted warbands to bring to the table already!

One thing that such a contest can never, ever be is a tournament! 

So don' t expect one!

The rules for warbands were designed as a miniature RPG to be played between friends. The concept is one of the futility and damnation of following a chaos god. The chances of success are remote and attributes can have a positive or negative effect on your forces...

So those of a nervous 'armylist' disposition you may want to look away now because there is NO ARMYLIST to pick your forces from! Just a long series of d100 and d1000 charts. And these can be as random or as deliberate as you like. If you want, you can roll off on the charts and create your force as the Chaos Gods intended, or you can be more selective, picking the forces you already have in your possession or that your are most interested in fielding. 

Can I just remind you, that in RoC there is NO BALANCE. It is very easy to create an extremely powerful force, just as it is easy to produce a force that wouldn't last twenty minutes against a force of lazy, shortsighted hobbits. 

So some kind of order is going to have to be introduced so that all those involved have a great time collecting, painting, and ultimately, gaming with Slaves to Darkness miniatures and rules. Let's start with warband composition.

Warband Creation Kit

1. Creating your Champion of Chaos

Your very first job is to roll off (or pick) a race for your Champion. A quick look at the STARTING PROFILE TABLE just throws up the number of options that you have; everything from a chaos dwarf to a zoat.

2. Once that is done (and you have a dwarf, human or dark elf) you need to roll off your starting stats. In our experience, standard profiles don't make good champions. They die far too quickly and just do not 'feel' like the champions that they should be. I recommend a level 10 or level 15 hero or wizard as good starting point, so don't bother going about rolling for one (unless you want to, that is...) 


3) Next up, you will need to give your new character a name and background. Who is he, she or it and what are they doing roaming the Chaos Wastes. Their first reward is automatic (chaos armour for Khorne champions and a Willpower increase for followers of Slaanesh) however, I feel you should be able to pick an additional reward at this point, either a chaos steed or a chaos weapon (the nature of the weapon to be rolled off on the day) Additionally, you will need to establish your first attribute. If you are unsure what I mean by this, have a look at the table below...


Yes, there are a very large number of attributes in RoC. Some are merely cosmetic and make challenging conversion projects, while others have a positive or negative effect on a champion. This system is obviously very easy to abuse and its simple to just pick the most useful and powerful attributes to 'beef up' your champion. This is, however, quite the opposite to the spirit of the game, isn't it? I feel that those of us interested in creating and gaming with these warbands should pick one negative (or cosmetic) and one positive (improves stats) attribute. I feel that this is the most sensible thing to do and should bring some interesting flavours to the games.

4) Finally, you need to create your retinue. This, in my opinion, is the most exciting part of the game. Rolling off is totally random, and the way I like to do it as it takes your collecting into a strange and previously not expected direction, though just picking the troops you have available to you is also acceptable. Again, this system is open to abuse (lets all just pick a dragon shall we..?). I feel that a little direction will help here so;

If your character is level 5 roll 4 times
If your character is level 10 roll 3 times 
If your character is level 15 roll twice
If your character is level 20+ roll once

Avoid dragons.

This will give just a starting point for your band. Most likely, you will have about 10 or so models now and it should be pretty simple to collect and paint those models between now and the summer when Oldhammer day takes place. All you have to do is share your warband as you build it. We would all love to see them develop.


This will give just a starting point for your band. Most likely, you will have about 20 or so models now and it should be pretty simple to collect and paint those models between now and the summer when Oldhammer day takes place. All you have to do is share your warband as you build it. We would all love to see them develop.

Right, let me have a go shall we... If you want to take part (and your using dice rolls) it would be interesting to see what players rolled off. Here's mine...

Champion of Khorne

Starting Profile Race: D100 = 81 Human
Profile Roll: D100 = 51 Human Level 10
Add Chaos Armour
Attribute One: D1000 = 478 Horrible Stench (positive) keep
Attribute Two: D1000 = 449 Growth (positive) discard
Attribute Two: D1000 = 408 Featureless Face (cosmetic) keep

Retinue Roll 1/3 D100 = 57 2D6 (4+4) humans 2/3 D100 = 4 2D6 (3+5) Beastmen  3/3 = 39 1 Chaos Warrior

So I need 8 thugs, 8 beastmen, a chaos warrior and the champion model itself. I'll avoid taking a steed and take the gamble on a chaos weapon on the day. Well, I have all of these models and they number less than 20 models to boot!

On the day, simply turn up with your warband and stats (more about that later) and we will organise some games. Either one on one encounters, or something on a larger scale (which I would prefer) with all the Khorne warbands on one side of the table and all the Slaaneshi ones on the other. A simple scenario (with private objectives for each player) and a battle to wipe the other faction off the board.

Does that sound like something you'd like to take part in? Well, let us know - it would be nice to get some dialogue going between players, share the development and histories of our champions (perhaps even create a few early rivalries) and exchange details and resources.

Who's up for it then?