Friday, 2 March 2012

Nurgle Warband

What a week! Just when I thought things had settled down, life throws 'interesting' problems at you to solve. Hopefully, a solution has been wrought and I can begin to concentrate a little more time to the business of warbands. As you may recall from my previous post, Nurgle is my current concern. As a child, this particular ruinous power was always my favourite and I am please to report that my love affair with nurglings, plaguebearers and other pustulent monsters is still going strong. I think the messy colour schemes are a little more forgiving of a painter, and certainly look okay on a battlefield, but I have also been unimpressed with the unimaginative 'sea of green and brown' that sometimes make up Nurgle warbands.

So I went for a rusty look instead. This model is going to represent the champion of the force. Comments please.

In a flurry of activity I have also completed a Nurgle sorcerer. Again, this model will represent a solid character for our narrative games. As I said earlier in my post, I am rather bored of brown/green masses when painting Nurgle miniatures. Subsequently, I went for lighter, flesh colour tones for the cloak and gloves and faded red for the hood.

What do others think? Do the colours work?

Now I am ready to start work on the foot soldiers. Namely, more chaos thugs.

Post soon (I hope!)


  1. I think the colours are fantastic and I also appreciate the effort of not using the "typical" colours associated with Nurgle. I really love that shield too, It is Brilliant!!

  2. Hi there. Loving the 80's citadel theme. I just started a blog to document my attempts to make a dent in my lead pile, and it would be cool to exchange links.

    My blog is:


  3. You did very well on the rusty look and I think that it's a perfectly acceptable alternative to the 'sea of green and brown'.
    The Nurgle sorcerer looks superb, too.

  4. I think he looks great, nice rust but I do think you barking up the wrong tree if you wish to use 30 year old rules, miniatures, and paints to emulate the style of yesteryear AND do something unique. I guess bringing your own style and some slightly newer painting to the minis is all we can manage. Perhaps there are some new conversions to be made but given the weight of years behind these classics almost everything has been done before. Not meaning to be negative at all here just old is old, don’t fight it embrace it…

  5. I've been following your 80s painting log over at Warseer on and off. Glad to see you've gone a-bloggin' - it makes a bit more sense and I'm bound to check this more often than Warseer. You might enjoy my blog too, as we share the 80s Citadel lead fetish. =)

  6. Great stuff.

    I've been playing wfb old school (chaos) on & off since the late 80's. A good friend & I just dusted off the old "Realm of Chaos" tomes a few months ago and began the arduous task of rereading the rules again (damn there's so much to read).

    Just wondering if you came across any of the same issues with the rules as we have?

    Is the champion the only figure that can earn VP? I mean, can his?her warband members accrue VP too for killing other warband champions etc?

    I sort of get that he/she is the only champion in the warband, so he/she is the only one that get noticed by his chaos patron, but if you look up P52 (slaves) on the "Chaos Spawn Table" 81-00 result, it says something a little ambiguous. I won't bore you with rewriting the text, but i'd be interested to see how you interpret this rule.

    The other issue we had when we played our first game for over 20 years was trying to understand the fear rules.

    i summoned a greater daemon of khorne from a magic scroll right in front of my pals champion (he was just about to cream my wizard with his beastmen & hobgoblin followers).

    WFB 3rd edition it stated that he had a 12" +3 fear radius. Thats fine, but the issue we were trying to come to grips with, was that his hobgoblins were inside the "fear zone" and they wanted to charge my champion who was standing besides the greater daemon.

    The rules only state that in this circumstance you only test for fear if you wanted to charge said model. But i argued that it would be ludicrous for hos hobgoblins to completely ignore the hulking mass beside my wizard if he wanted to charge him.

    To cut a long story short.... we didn't allow him to charge.

    what do you think?

    hope your ok with me posting questions about WFB and ROC. There's not too many places that we old school players can go to find out answers to these queries.


  7. Nice work.

    Yeah, i'm over the uniformity of the colours the four major chaos patrons use. I used to play nurgle back in the day too, but after dragging out my old mini's (after 20 years) i've decided to try and play an undivided army/warband. At a bare minimum i wont be locked into using a few colours. When i look back at the old pics in WFB 3rd ed and the ROC books you can really see how varied and interesting the colour schemes were....ahhhh those were the days :)

    A good buddy of mine & I are giving warbands a crack after what didn’t seem so long to us, but when we did the god, has it been that long?!!!!

    I read both books back to front for the first time (something i actually never did when i was 12, just looked at the cool pics, dreamed & probably played incorrectly, but had a blast doing it).

    When we played our first game we hit a couple of problems that i thought you might have come across and sorted out or might know where the rule/errata for it might be.Hope you don't mind me picking your brain over this :)

    The rules for fear; i summoned a greater daemon from a scroll 3" from my wizard champion. it moved into combat against one of my friends units of beastmen and quickly decimated them.

    The problem arose when his other unit of hobgoblins wanted to charge my champion. This unit was already inside the greater daemons' 12"+3 fear radius when he was summoned. Wasn’t sure what to do in that circumstance?

    And secondly, the hobgoblins wanted to charge the wizard that was responsible for the daemon and exact some revenge, but the WFB rules are not that thorough (as per usual i suppose)when it comes to covering the effects of fear.

    Among other things, it say it applies when "the model is charged". i just thought it didn't really make a lot of sense for his unit to not care that they were already within his fear radius & that the hulking daemon standing right beside said wizard would not affect them.

    In the end we decided to not allow the charge. Have you come across this dilemma?

    I hope you don't mind this sort of post, i will understand if you can't be bothered answering this long winded explanation.


  8. Firstly, I would like to thank you for joining my blog. When I returned 3rd edition last year I never guessed that there would be ANY like minded individuals out there who also enjoyed this particular period in GW history. I am pleased that other gamers are dusting off the 'golden age' rulesets and miniatures and giving it a go.

    To your questions about fear - or indeed terror for that matter! We tend to approach WHFB3rd from a historical context. When these rules were conceived warhammer was an adult game played with two opposing forces and a Games Master. The GM would ideally set up the game, introduce the background, set objectives and describe the characters. The GM was also there to solve little rules niggles like causing fear. These days, the GM has been largely phased out. When we play, if we cannot find a rule to suit a particular situation we improvise and use common sense. I am sure this is recommended somewhere in the WHFB3rd edition rule book.

    When we attempt to charge a fear inducing creature we test for fear. If a large monster or daemon is nearby and has a fear radius we test for fear. Remember that these rules were heavily influenced by 80s roleplaying rather than tedious tournament gaming. We find that roleplay discussions help us sort out little problems, e.g. "Ironcron is a deranged chaos warrior of Khorne, there is no way he is going to be frightened of a minotaur. No need to test for fear."
    Or, "this unit has to charge within 6" of a daemon. They would certainly be affected by its presence. Roll for fear."

    We would have allowed both charges after a successful fear or terror test.

    Hope this helps. Happy gaming.

  9. yeah, i suppose i'm just trying to play it by the letter, but the rules were a rough guide at best. lots of fluff to get your imagination going...the rest was up to you.

    but your right...if in doubt, just use your noggin :)