Sunday, 18 January 2015

Highway Gypsies: Dark Future Inspiration

I have just spent a pleasant hour or two searching the internet for images relating to Dark Future and, to be honest, there is not really much out there. That does not mean that there is no electronic inspiration, you just have to hunt really hard for the good stuff.

So what did I manage to dig up?

'They don't make 'em like this anymore, guv!' These motors wouldn't have to pay road tax here in the UK as they are over 25 years old now. Is it me, or is the central vehicle missing a weapon from that rooftop gun?
To begin with (thanks to Google Image Search) I discovered this beautiful image of some Dark Future vehicles on display in the Citadel Museum, Nottingham. Gorgeous are they not? I am particularly impressed with the blue car on the right - just look at the drybrushing effect! I am not sure, but I think the front half of the vehicle has also been treated with an 80s Citadel Ink wash. Just incredible when you see models like these in the flesh. What I also find interesting about these models is the lack of edge highlighting like we have grown familiar with over the last 15 years or more. That is certainly something that I will attempt on my vehicles when I start them. Finally, I love the transfers (obviously looted from other kits) that have been applied rather tastefully to the cars, particularly the red one. As an aside, can you spot any 80s classic Warhammer minis through the glass? I am pretty sure that I can see a Skrag the Slaughterer down there!

'Mad Max didn't have to put up with this shit!' I bet these boys know how to handle anti-semetic Australian actors!
One of the attractions to Dark Future (and a headache to Kirby and co) was the fact that you could work up everyday toy cars and use them in games. A noble ideal in the days of do-it-yourself gaming (which GW used to champion) but totally unacceptable in the world of corporate tat selling. Here we have the famed 'Maniax' gang mounted upon a souped up four wheel drive. This was one aspect of the game that really interested me, turning hotwheels cars (some of which are already pretty fantastic) into DF death machines.

'You feelin' lucky, punk?' Lovely models, beautifully painted. I can only aspire to such excellence. Is it me, or are they one penny (or even five penny) pieces for bases? I'll have to steal that idea in future!
As many of you will know, Citadel also produced a range of infantry for the game as well as lots of metal bikes. These figures are much rarer than the cars and are rather hard to get your hands on (I must have lost at least ten auctions and have yet to win a single infantry figure) but are very 80s and very characterful, don't you think?

What follows is a selection of White Dwarf articles on the game that I have managed to find online - and it saves me having to scan them myself. I love the colour, the dirt, the Tina Turneresque leopard print leggings

A scanned page from 80s 'Eavy Metal (ie, when it was good) which just goes to show how varied and imaginative Dark Future can be. This page visibly drips with inspiration, I am loving the drybrushed dirt all over that police vehicle. 
Lots of cars and even more weapons. I'm looking forwards to doing some freehand designs on roofs and bonnets. 
To end this post, I am pleased to report that I have found the seminal article written by Sid (who was he? where did he go?) concerning the building and converting of Dark Future kits and die-cast cars. 

Enjoy!






On Route 666... The Big Box Feeling!


John Cleese, once of the immortal Monty Python's Flying Circus, famously uttered, 'and now for something completely different!' Well, this new blog is certainly very, very different than Realm of Chaos 80s.

Instead of 80s inspired fantasy we have 80s inspired cyberpunk with GW's forgotten car game, Dark Future!

To start with a confession! I never actually played a game of this back in the day. Nor did I know anyone who did. In fact, I knew no-one at all who even owned the boxed game. My relationship with Dark Future existed purely through the pages of White Dwarf and the few GW products that carried an ad for the game. 

Looking back now what strikes is the fact that Dark Future has no connection with the Warhammer world. Its set on Earth in the then near future but to us the past, the 1990s. It is perhaps due to this lack of connection that I feel so intrigued with the game. Some months ago I wrote a post for Realm of Chaos 80s about the ear of the BIG BOX GAME! And Dark Future (DF from now on) was an early torchbearer of this era. 

So I moved to eBay with little knowledge really, just a curious desire to try something new but still wholeheartedly '80s retro Citadel. After a few evening's browsing, I quickly ascertained that there are plenty of copies of the game out there still in very good, if not excellent, condition. I paid £35 for mine which I felt was a perfectly reasonable price. Its seems that many others out there agree with me as I have seen them continue to sell as I have monitored DF on eBay.

So I won my auction, paid my money and waited a few days in giddy anticipation for the arrival of my next BIG BOX GAME!

Considering that the last BBG I bought was Dreadfleet (which still lurks in my cupboard still on its sprues) I was thoroughly excited by the size and weight of the box when it arrived at my front door. 

Opening the cardboard box reveals a pleasant note from the seller. 
Dispensing with the packaging, I am  confronted with a near mint box. No tears, no fading, no damage - it could still be 1988! An iconic image to boot, eh?
The back is just as vivid. All totally new to me... Its like getting a new GW game!
Near mint within too! Just snipped off the sprues really!
So so I stopped my explorations as I renewed the trials and tribulations of a working man's life. The box and its contents has sat idly for some time but this weekend will see me take my first few faltering steps towards my illustrious goal....

To play a game of Dark Future with fully painted miniatures!

Now this is far easier than with any other of GW classic games. The box contains four cars and four motorbikes. So eight models to paint up! And they are all vehicles (which is something I'm rather excited about) so no fiddly flesh tones or annoying boot straps to paint. A new set of challenges. Just what I am after really.

I suppose I should organise my goals before I leave you! What is it I want to achieve with this blog?

1) Paint up the boxset to a fairly high standard with no conversion work.
2) Explore the written background
3) Play the game
4) Charts and discuss the history of the game and the releases GW put out back in the day- much like I have been doing for Rogue Trader and Warhammer 3rf Edition!

Better get started then!

Orlygg.

Oldhammer, Dark Future and Facebook


Oldhammer is s victim to fashion just like a number of teenagers on the high street. Miniature ranges, games and even blogs can surge in popularity, only to die down once more waiting for the next frantic spurt of interest.

Always being one to be aware of the current trends in the old school interweb, I thought I would direct you towards a new Facebook Group from the admin team of the Oldhammer Community and the Oldhammer Trading Company.


It seems the whispers of the new Mad Max film in the works, the long desert highways of an alternative future are rapidly becoming the scene of choice with many hobbyists, many with hacking or spamming skills it seems as my old blog detailing Dark Future was attacked by Spammers/Hackers today!

I have alerted the local Sanctioned Op station and they have dispatched a specialist to hunt down the offender or offenders. They recommended deleting the blog altogether. Luckily, I have a back-up and will be reposting the lost material here shortly. Hopefully, in doing so it should kick start me into doing a bit more Dark Future stuff in future.

To conclude, then...

Have an interest in Dark Future?

Have a Facebook Account?

Go join the group!

Mighty Empires or Messing Around With Tiles!


I never seem to do much actual Oldhammering in the winter months. I think its the wet, cold weather and the lack of bright natural light here in England that sends me scurrying to the sofa in the evening rather than to the workstation. My miniatures and things just collect dust, waiting (much like me) for those warmer evenings when your paint will actually dry in a reasonable amount of time and there is abundant light to aid in the photography of your work. 

I am going to a Warhammer game in Nottingham next month (more on that in a later post) and will need to scrabble together about four minis for the session. Sure, I could pluck a few painted examples from the Welsh Dresser next to me, but pride drives me forwards enough to bring along something new, despite my cold fingers and the bleak evenings. 

But more on that later. Today's subject is Mighty Empires. Not the re-release of a few years ago (along with the 40K version, Planetary Empires) but the original big boy from 1990. 


Over the years I have met a number of people who didn't realise that Mighty Empires began life as a Big Box Game. But it did, and has the curious privilege of being the final one during Bryan Ansell's tenure as Big Boss of GW, though that is still tenuous, as during this period negotiations for the sale of the company were underway and his influence over the studio was on the wane. Still, the product followed in the lines set down during the 80s period of GW in a way that later Big Box games, such as GorkaMorka, did not. By this I mean almost frustratingly wordy and complex.

Even so both games are a million miles away from the throwaway disregard surrounding the development and release of Dreadfleet. 

This post begins with the classic 'box shot' (steady, Chico!) and follows on with the full colour advert for the game that was put out in the early 130s of White Dwarf. All the elements of what later gamers would recognise as Mighty Empires are present - the hexagonal tiles, the plastic miniatures of towns, cities and the like. But the game itself was very different.

At this point it is probably worth pointing out that this is the game I know next to nothing about. I never played it back in the day and to this very morning, I have never actually seen a copy of the thing with my own eyes. When it was released, my interests in Warhammer were on the wane, largely due to the obvious tone shift away from the Games Workshop that I knew, though the looming influence of the Commodore Amiga was also playing a part. So this post is a bit of the research project for me.

So then, in a nutshell, what was the original Mighty Empires all about?

Like its younger cousin, the basic world map is put together using the hexagonal times supplied with the game. Many of these tiles represent different geographical features - from mountains, to rivers to coastlines. Players then begin the game in ownership of a few tiles of this game world, upon which they can create their capital cities and so on. Then, using a points system, the players can generate 'banners' or to put it another way, actual armies with which to do the actual fighting with. As with all strategy games, there are advantages and disadvantages to generating larger and smaller (in points terms) banners. The players then take turns to move these banners around the map, seizing territory, triggering random events, discovering new settlements and eventually, the other players.  Unlike the rather simplistic 'fight everyone' view of more modern Warhammer games, diplomacy seems just as powerful as aggression here, as does subterfuge - with plenty of rules for spies and assassins to spice things up!

Despite not really knowing anything about the game, one thing always stuck in my mind. The artwork chosen to grace the box itself. I have spoken to a number of people who had brushed off this image as just another Games Workshop battle scene, only one without any magic. But in truth, the artwork chosen isn't from GW at all and remains, as far as I can tell, the only historical piece of art ever used on the GW product. You see the original painting is by a chap called Albrecht Altdorfer (and who could create a more Warhammery name than that?!) and is said to represent the Battle of Alexander at Issus.

Here is a better look...


Now thankfully there was a wordy (as was the fashion back then) article about the game published in White Dwarf 132 (I think) and was scribed by the very reliable Rick Priestley. It goes on to give quite a lot of detail about the thought-processes behind the game and a little of the development cycle. Rather than quote from the text and produce some lengthy waffle about what was written, I present the extracts below. 

Have a read if you are interested. 




Now let me stop you there, because this page gives us a few painted example of some of the original models that were produced for the game. As I understand it there were a large number of plastic components produced for the boxed game and GW later produced some additional pieces in metal. Which is pretty much what they did with the later 21 Century version of the game. Here we can see some of those initial miniatures painted up by the then 'Eavy Metal team with some fairly naturalistic colour tones really. I am particularly impressed with the painting on the City and it makes me want to book a family holiday there! 

As with many games of this era, additional rules and bits and bobs were included in GW to supplement the game you just bought. Mighty Empires had a few of these included over the next few issues of the magazine and I present another one of those here for study as it gives us a further indication about the extra models that the Citadel forges would soon be churning out. Also of interest are the extensive rules concerning the Wizard's Tower, which provide a wealth of interesting old school ideas for retro-minded gamers everywhere. 




To conclude, the original edition of Might Empires looks to be something I would one day like to get my hands on, though this is really for the completist in me. My own preferred style of gaming (and one that I feel isn't really that well understood by many people who approach Oldhammer style scenarios) is the narrative game. I cannot see Mighty Empires being all that useful for encouraging or supporting these small scale skirmishes but I am sure that its sweeping scale could provide different types of games on an epic scale. 

Having a quick look at the markets, its seems that this Big Box game is slightly higher in price than games such as Bloodbowl or Dark Future from the same era. The average seems to be about £80. The price tag suggests that there is style quite a bit of interest in this version of the game out there, though due to the sheer number of parts presented in the game, finding one that is 100% complete is probably a challenge. 

Well, what are your thoughts on this game? Did you own it back in the day? Do you still own it? Was, or is,Mighty Empires a game worth playing? If you have an opinion - please share! 

Orlygg

Sunday, 11 January 2015

McDeath: Raybees


Recent events have got me my Oldhammer mojo back again and I picked up a paint brush for the first time in quite a few months today. I have a couple of commissions lined up to get working on (its always good to be inspired by someone else) here at my work station - I might have to do some spring cleaning before I start though!

I have a cluttered group of unfinished miniatures and so I selected this little chap for completion. He is, of course, Raybees the halfling from McDeath. And he is one of those figures that even though saw considerable mass production seems to have an over inflated eBay price - especially among the Chattaways of this world!

He looks a little day-glo in the photograph as I was using my modelling lamp instead of my preferred natural light but I am happy with him. I am especially pleased with his face as I have been working on this particular area. He is also the first miniature I have ever painted with striped trousers.

What do you think?


On the Boil: New Oldhammer Blogs


Rogue Trader Space Marine - by Quindia Studios
Good morning all! Now as many of you know, from time to time I like to share some of the great Oldhammer blogs and groups I stumble across. In truth, I haven't actually done much Oldhammering lately, largely due to the re-emergence of another long time interest of mine - classic Dr Who (I am watching all of the old episodes in order on DVD) as well as me tinkering once more in the world of Skyrim. 

But the following publications have made it through the fog and I think that readers of this blog may well be interested in these other sites. 

Stro'Knor Macekiller: Oldhammer and Rogue Trader by Quindia Studios

http://macekiller.blogspot.co.uk/ is the new blog from the character behind Quinda Studios, Clarence Harrison, focuing on just his old school collection. Now anyone you have previously checked out Harrison's work will know just how good his painted minis are. They perfectly capture the 'feel' of the age they were created yet often exhibit more modern painting techniques. 

The brilliant (proper, in my book) space marine that opens this post can be found here alongside a number of other fantastic and familiar models from '80s Citadel.

Here, have a look at this one... 

I love the mushrooms, don't you?
Or these classic Bob Olley beastman sculpts with modern shields. These days, its fashionable, not to mention faster, to paint models in a uniform way, and sadly this rule is even used to work up creatures of chaos - who are supposed to be chaotic!! The mix of schemes and shield here really meshes the unit together and though the colours vary, they seem to be coherent unit. 


Just follow the link above, or reproduced here to check out some more excellent models from Clarence Harrison. 



He of Three Names


http://heofthreenames.blogspot.co.uk/ sees Bulldoglopez launch his new blog. It is really very early days here, with just three posts at the time of writing but there is some real potential at work. Clearly the focus here is not straight painting but encompasses more of an Oldhammer lifestyle approach, similar to this blog. 

Check out these WIP dark elves!


I am really impressed with this scheme, and though not yet complete, the chosen colours really lift the detail on these miniatures and give the unit a military feel. There are, of course, whiffs of Slaanesh about the pastel shades, but worship of that particular god is always welcome with these types of troops. 

As I said, there is not yet much to see here but hopefully with a little bit of support this blog can grow and become another must-see stop off on your Oldhammer journey. 


One Hundred and Fifty One Reasons



http://151reasons.blogspot.co.uk/ is another VERY new blog in the Oldhammer Community.  It is written by the a gentleman who wishes to be known as Frocker151 and appears to be focusing on Rogue Trader and 40k. You see, its not just fantasy around here you know? 

There are some lovely painted genestealer classic models up here at the moment but at the time of writing just TWO followers. I am sure that readers of this blog can do something about that, can't you?

Orlygg

Saturday, 10 January 2015

'Eavy Metal Special: White Dwarf 132 - Rogue Trader before the GrimDark, Stuart Willis, Space Crusade and Orks, lots of Orks...




Welcome one and all, to a return to the very early 1990s and Warhammer 40k before it went all GrImDaRk. In fact, I cannot say I even came across such a term until these internet heralded days of the twenty-first century. 

Still, there was once a time without any 'grim' and the 'dark' had yet to be cloaked around us. 

Warhammer 40,000 Rogue Trader was a bright young thing literally as well as figuratively, as these images will testify. With the publication of the first ork hardback books, very much in the vein of Realm of Chaos, the Citadel sculptors went crazy producing a wide range of models bursting with zany new ideas. The rules writers too created some highly original and amusing concepts - anyone remember 'the drop'?

Today, we delve deep into the pages of WD 132 to have a little look at how the game 'used' to look. Let us start with a little visit to one of those miniatures painters who earned the ultimate accolade - getting a spread of painted miniatures published in WD. 

Stuart Willis.



It is always nice to see a familiar model re-imagined after a great many years of familiarity. Its something that makes Oldhammer special in my opinion. There is always another way to paint an Ambull, and no matter how many of use slap a little paint across its limbs, there is always someone else who will do it a little better! Stuart's Eldar really fit this thought for me, and though they have shades of Paul Benson about them, really stand out. The warm soft colours encourage the models to almost 'glow' with energy- and you can almost feel the heat of those energy weapons! The ork is a welcome addition too, and like any goblinoid, is marked by the tone of its green skin. This one has a lovely healthy glow, like he's just dined on a great glob of snot, and burns brightly from the page in characterful colour. 

But it is most definitely the terminators that are the stars of the show here. 

White is never easy to paint well. Especially on power armour and the models here just pulse from the page. I think this scheme is so successful because Stuart has stuck to the 'warm' feel he has used elsewhere. It makes the white solid enough to not just be an undercoat but a 'proper' colour, if you know what I mean. As something I have always struggled to pull off well (and I tend to use blue to shade white) I am always very interested to see how others do it. I shall be certainly trying something like this again in the future.

My stand out piece here just has to be the terminator with the Nemesis  Force Sword. The way the white of the armour is off set by the red of the helmet is just divine, don't you think? An excellent figure indeed. 


Loads of 'cray-zee' ork gubbins going on here from the Studio staff. I adore the converted Bloodbowl goblin top left holding the banner. Lovely. Here we see the first real serious attempt to do plastic arms for minis and to be honest, they didn't do to bad did they? Though there were to be some really awful single-pose plastic models (and even some metal ones) in the not to distant future, these early multipart orks are well made. 

Its worth pointing out here just how sophisticated the ork iconography actually was at this point, with a fully functioning language (phonetic and symbolic) released in support of the models. Its pleasing to use this to decipher the scrawlings on much of the banners shown here and in the ork books. 

All that detail for no other reason but the sheer hell of it, eh!?

Do I have a favourite model here? Of course I do, and it has to be that crazy conversion by Tim Prow in the middle of the page. The Mek. Painted in glorious 'almost red period' red. 

I bet it definitely 'goes fasta'. 


I will leave you with this spread of images from Space Crusade. A game that just doesn't seem to get the same amount of Oldhammer love as Heroquest. I have always thought that strange as the game was nearly (not quite) as ubiquitous as that veritable dungeon basher back in the day. Its nice to see these plastic minis painted up so well isn't it? One thing that strikes me looking at these again after all this time is just how much the plastic Chaos Marines look like the modern versions, compared with the earlier Realm of Chaos renegades?

Come on, how many of you wrecked yours with layers and layers of Humbrol enamels?

Orlygg