Thursday, 23 July 2015

McDeath: Greevant Clansmen (Citadel Barbarians) and a Cardstock Winwood Harbour

Five Citadel Barbarians. I really enjoyed painting these. Some of these models have been in my collection for quite some years so it is pleasing to finally complete them. 
All hail thee, thanes of Oldor! I have returned from the last efforts of the school year and now find myself on the first day of my summer break. Five and a half weeks of free time await me and I have several Oldhammer projects on the go to fill those hours. The first project that requires my attention is the primary phase of my McDeath recreation. As long term readers will know, I had to curtail the ambitions a little but I hope to be able to put on the first scenario - Winwood Harbour - at BOYL next week! 

I have just completed work on five old Citadel barbarians (top photograph) that will represent the rank and file clansmen on Clan Greevant. These I started on Monday evening, and despite having to work three days this week they are finished. As before, I stuck to my tried and tested 'speed painting' techniques I developed recently. I also opted for a limited palette - which helps create a coherent 'look' between figures as well as reducing the amount of time I need to spend mixing colours. 

Curiously, I left these figures out in the garden for a while as I was sorting out the needs of my temperamental three year old and when I returned I found that several of the bases had warped slightly in the sun's heat! Can you tell which ones? Later on I intend to replace these bases but as time in short they will have to stay in place. Funny how not all of the bases melted in this way, isn't it?

Greevant clansmen are set upon by an enraged group of McArno revellers. Apparently, the brutal streetfight was caused by a disagreement over whether porridge should have salt in or not! 
I must admit to having taken a liking to one of the new Citadel colours. Kislev Flesh is an excellent base for paler skin and I used it extensively across the five miniatures. I never use paint direct from the pot though and mix my own base colours. For the four 'nordic' style clansmen I added a little brown and red to the mix and highlighted with bleached bone. Khan - the model to the far right - I treated differently as he looks 'eastern' to me. I added yellow instead of brown to this mix but still created highlights with bone. The result was a rather dusky look that fits the character of the model. 


Last time I spoke about McDeath I told you about my little foray into building cardstock scenery. I must confess to really enjoying putting the stuff together. I still find it highly satisfying to carefully cut out the pieces of the models, score the edges and attaching them. They are surprisingly strong if you re-enforce them with card bases too, though don't go standing on any of them. One of the downsides to card buildings are the white undersides showing through. Using black paint, I filled all of these in. The results are pleasing to my eye and make the models seem more 'finished off' if that makes sense to you. 


I didn't have access to the original card buildings for McDeath. I have the pdf as I planned to build proper scale models of each building in time for the Oldhammer Weekend. The pressures of work caused that idea to be moved to the backburner however. Instead, I printed off the remaining buildings I needed for Winwood Harbour: two sod houses and the warehouse. They are slightly paler than the originals, but they will do. Once they are on the table and surrounded by painted miniatures I don't anyone will really notice. 

Only two miniatures remain and I have everything I require for the first scenario. They are the final pair of McDeath Clansmen and the await me downstairs. I hope to have them complete in a day or two. 

Orlygg.

Monday, 20 July 2015

Oldhammer in Finland!


Just a quick heads up today about the NEW Oldhammer in Finland blog that was launched today. Just click the link above to head straight there. Obviously, the blog is entirely in Finnish but with a little help from Google Translate you can get the gist. 

Its nice to see more regional groups springing up. Remember, there is no real 'official' Oldhammer group. Feel free to create your own blogs, forums and Facebook groups about whatever theme, period or game that you feel passionate about.

Always leave on a song... So here goes! 


Saturday, 18 July 2015

McDeath: When the Hurlyburly's Done - Getting Going Again

Kit McArno and his clan. I am using the original clansmen figures as character models at the moment. I thought it the best way of incorporating them into the game. 
I finished for the summer yesterday. So you could definitely say that the battle has been lost and won. Signing off after an extremely stressful and challenging term is always a strange feeling, and I found I had a rather bitter taste in my mouth as I drove home. The toll the experience took on my McDeath plans was considerable and I now have to re-evaluate my plans in the short term. 

I have two weeks to get ready for the Oldhammer Weekend and the McDeath game I want to play. I also want to finish a custom board for the scenario. 

So no pressure then?

In truth, it hasn't been a total disaster as I managed to get my McArno clan completed last weekend and even found time to knock up one of the McDeath buildings - the Rough Inn. I even managed a few snaps this morning before I was interrupted by my three year old daughter who was in need of assistance in the toilet! 

The McArnos pile out of the Rough Inn in search of a little vengeance. How dare they say they sport underwear 'neath their kilts!
The two clansmen figures were previously painted as part of this project while the remaining barbarians were all speed painted in the few hours I found spare over the last few weeks. I doubt I spent much more than an hour on each figure once my preparation stage was completed. I copied the tartan effect I applied to the earlier painted models to the rest of the group, to a larger or smaller degree. I also used the stronger colours of red and blue as a simple design for the shields - no time for fancy freehand at the moment! 

I enjoyed painting them. Though I ran out of my preferred flesh colour halfway through and forgot to order more. Some of these figures have flesh tones created from scratch by me. They are a bit ropey in places, but when fielded they seem to merge together quite satisfactorily. 

What do you think?

Sunday, 12 July 2015

DIEHARD MINIATURES: Eru-Kin Concepts via Tim Prow


Whenever a miniature range pops into existence (if indeed they can 'pop') and it looks to be of great interest to readers of this blog I like to share the news. If truth be told, I have been sitting on this piece of news for a while. You might remember a while back, I did a fair old bit of work for the Antiquis Malleum range. Sadly, that project has been mothballed but some of the miniatures produced for it have made their way back to us through another, unrelated, project.

Diehard Miniatures. 

I met up with Tim Prow at Salute in April to have a look at the concepts behind this new project and was lucky enough to have a look at a lot of the greens in person. Since then, DIEHARD have created a Facebook page to keep wargamers interested in the project up to date and appeared on Beasts of War! 

If asked to explain the whole project, Tim goes into full business mode and has this to say:

TP: I guess it’s time we introduced ourselves and gave a brief background of our aims.

There are three sculptors and a great artist. The sculptors are myself, Chaz Elliott and Drew Williams, and the artist is Richard Luong (most recently known for his awesome work on Cthulhu Wars). 
We are Diehard Miniatures.
Our aim is to give you high quality sculpts with more than a nod to the past. I have hundreds of old metal based figures, I love them for what they mean to me, and for reminding me of when I first got into gaming. Looking at them now and comparing them to modern figures, well let’s just say skills and techniques have come a long way. We would like to bring out a range of figures merging the old feel with the new look.
More information will be forth coming in the following months leading to our KS launch towards the end of Autumn.

If pressed on the scale of the miniatures, Tim goes on to say: 

TP: These will be 28-30mm scale figures. All the humanoids are between 28mm to 32mm (Eru-Kin starting at 28mm and Orcs at the top end at 32mm). Next size up are the snakemen at 40mm, they are slightly larger creatures and do 40mm well. Next are the ogre sized monsters they are roughly 50mm tall (Troglodyte, Troll, and Chaos Ogre as examples). Gnomes are 20mm, Dwarf and Goblins 25mm.


As you will now be aware, this isn't a small scale project. There are plans for a great number of different fantasy races from gigantic trolls to tiny gnomes. The DIEHARD boys hope to have the crowdfunder live in the Autumn, with October being the most likely start date.

Let's get one thing clear though, this is a project being handled by professionals with many, many years experience in the toy soldier business. The plan is to produce a large number of sculpts first and get them cast up before any Kickstarter begins. Depending on how the crowdfund goes, there may be additional sculpts produced and cast up as stretch goals. I can tell you that the first batch of castings will be with the team in mid to late July.

So you need to have no worries about delivery dates if you do choose to support this project. 

Realm of Chaos 80s will be following the project in great detail in the coming months and I hope to be able to bring you a fair bit of detail about each faction. To begin with, we shall have a look at the 'frogmen' of the project: The Eru-Kin.

I spoke to Tim about the proposed background to these models.
TP: Eru-Kin, the forgotten, the rejected, the lost tribe.
A brief background: Eru-Kin are the stranded race of a space faring empire. Eru-Kin consist of the ‘Pure Bloods/Pure Born’ (nobles and the elite, still armoured to a certain extent with space gear, none of the space tech still works but semi full suits remain, these are patched up and prized amongst the highest ranks for its status), perhaps only 10% still remain of these the original survivors that crash landed on the planet, they still remember the old ways, but their tech has failed them, and they have come to the conclusion that they are stranded, and must make the best of a bad situation. The ‘Tech Mage’ derive from the Engineers of their space brethren. Smarter and more industrious than the nobles, the Techs forge the new world armour and weapons, also using their gene tech knowledge to breed adapted species to their allotted jobs.

‘The Breed’ are the Eru-Kin that have been born since their exile, armoured by their masters the Pure Born, they wear whatever scraps of old tech they can find, plus what their forge masters can construct from the raw materials of their new home.

'The Trog’s’ (Troglodytes) are originally of a breed of medium sized lizard men, through selective breeding the Eru-Kin have bred a stronger, larger, more aggressive creature, hardly recognisable from their original form. The brutes wear basic armour and charms given to them by the overlord masters. Weapons are larger cruder versions of the Eru-Kins.
Funding goal level figures.
1 Yaotl, Eru-Kin Warrior 28-29mm
2 Meztli, Eru-Kin Tech Mage 28-29mm
3 Krug, Troglodyte 50mm


I will leave you with a gallery of the Eru-Kin models we have discussed so far. These have been posted around Facebook for sometime, but of you are not a regular user of Social Media you may not have yet had a chance to see them.

Enjoy.















Friday, 10 July 2015

Oldhammer Bookclub: Re-reading Zaragoz by Brian Criag



I had to have a huge molar pulled out this week. The damn tooth had been troubling me since May and despite my dentist's valiant efforts with fillings, antibiotics and desensitising toothpaste, the thing just had to go. 

Whilst I was contemplating my imminent date with the dentist's needle in the waiting room, I noticed a small card sign (neatly handwritten in this age of the ubiquitous computer print out) inviting any interested parties attending a local book club. 

The purpose of this club was briefly described, and I paraphrase: "To get together some likeminded fans of contemporary women's fiction and discuss a monthly novel in detail." 

As I was called up into the surgery, I mulled over whether or not this would be a possibility for the Oldhammer Community. After all, there are a lot of us now and mention of the original fiction crops up every now and again. But do the old books have enough fans?

My interest in such a project was piqued further when I read Matthew Sullivan's erudite blogpost about the Lord of the Rings. Its well worth a read and can be found here.

http://www.oldenhammer.com/2015/07/reading-along-with-lord-of-rings-shadow.html

Anyway, back on the topic of the old Games Workshop novels.

I have written before about the forerunner to the Black Library before. They were called GW Books and they were in existence for about 1989 to about 1991. If you are a stranger to the range, don't expect a style similar to the more modern books. An attempt was made to entise 'real' fantasy and science fiction authors to contribute short stories and novels set within the Warhammer Mythos.

The best entry point to learn about this range is Stephen Baxter's Freedom in an Owned World. Its an excellent article and well worth a read.

So where am I going with this? Well, my intention is clear. As the summer holidays are nearly here, I plan to re-read one of the novels and blog about my thoughts and feelings it. I haven't yet thought about what questions we could ask once reading the book is complete and I would hope to have reader's ideas about the topics of conversation. I suspect that these questions will come more readily once the novel has been completed.

As I just said, I am hoping that one or two of you might come with me on this journey so we could discuss a novel in a little more detail. I have a sense that the Oldhammer zeitgeist, after its journey to social media, is returning once more to the place it was born, the humble blog - which is my opinion one of the better places to conduct such discussions.

So why did I choose Zaragoz?

The answer is simple, it was the 'first' Warhammer novel available (alongside the Ignorant Armies Anthology) way back when, and was a major event for me. A proper story, a grown up story, set in the world I loved.

I still love that very different Warhammer World to this day.

Let me know if you would be interested in this project. The novel is very easy to locate online and is fairly cheap. There are also multiple editions - though that won't actually matter once we get set to discussing it, bar a few illustration that were specially commissioned for the first edition.

Shall we give ourselves say the month of July to get hold of the book and read it and plan to get talking by mid August?

Let me know if you are up for this!

Orlygg





Sunday, 5 July 2015

Want to buy Oldhammer T-Shirts Designed by Wayne England? Last Chance to ORDER!


Roll up roll up! 

If you are not a member of the Oldhammer Facebook group, and at the time of writing there are over 3,000 of you, then you may not be aware of the event t-shirts for the Oldhammer Weekends that Wayne England has designed for us. 

Yes, you read that correctly - Wayne England! 

If his name is not familiar to you, I bet some of his work will be. He was one of the major artists working at GW during the Golden Age of the late 1980s and early 1990s. His works can be seen in many locations even today and his dwarf army (published in WD ) is still an enormous influence over painters and collectors. And by the way, he was the chap who painted that incredible painting on the walls of Bryan Ansell's home!


Not so long ago I published several images that Wayne had donated to help advertise the Oldhammer Weekends in the UK and the USA. During that process several people requested that the images be turned into t-shirts and Wayne dutifully obliged. 

And here they are! The first Oldhammer garments to be designed by one of the original GW design studio crew! 

As you can see, there are two designs on offer. The rabid goblins (my favourite of the two) and the longbearded dwarf. If you have a look below, you can see that these basic designs can be augmented with event specific wording.


The first print run has already gone out but Wayne says that there is plenty of time to do a second. So if you are interested, contact Wayne on his email account.

wayneengland@aol.com  


Prices: £20 each or £35 for both

all payments via Paypal

Available in charcoal or black

Wayne is happy to supply you with you t-shirt at the Oldhammer event at the Wargames Foundry or organise postage to your location. Just get in contact with him. 

Last chance to order is 15th July

Future print runs are possible if there is interest



NOTE: XXXL size ONLY available in BLACK

Saturday, 4 July 2015

The Oldhammer Player: What's YOUR Philosophy?




When anyone mentions philosophy, I immediately imagine a polo-neck wearing intellectual, pipe very much clenched in teeth, brooding over some intangible facet of human existence. The mental image is always strangely '50s or '60s in nature and black and white. The philosopher figure stands straight in monochrome, bearded and balding, with those thick framed glasses so favoured by thinkers fifty-odd years ago. 

This is not the image that springs to mind when I consider the philosophy of the retro-enthusiast of course. The image I have chosen to begin this post does that better than words. Glance up, and you can see fans of all ages poring over the astonishing work of Tony Hough. Each will very likely have a different outlook on what 'Oldhammer is' and each will ultimately seek to pursue their passion in relatively different directions. 

Yet they are all part of this community. 

Some are beginning to say, and I agree with them, that if you need to inquire after what 'Oldhammer' means or seek to debate your understanding as being the correct interpretation, you have totally missed the point.

It is a personal thing. And its only natural that those whose sympathies and interests are going to band together into collectives and get on to the business of gaming, collecting or painting. All are very evident in our disperse communities. The forum has over a thousand members, the Facebook discussion group over three thousand and the Google + group hundreds of likewise interested individuals. 

That is a lot of Oldhammerers, especially if you were there at the beginning when there were about five of us! 


But what is YOUR philosophy concerning HOW you play? How do you like to organise your self or your group, what miniatures do you use and more importantly, how do you interpret the rules? Later on, I would be very much interested in your views towards gaming philosophy and I will make an attempt to explain my own. I think things can be broken down into four categories for the purpose of this discussion. And here they are:

1. Gaming Group Dynamics
2. Miniature Choice
3. Scenery Usage 
4. Rules Selection and Interpretation 

GAMING GROUP DYNAMICS

Players with a similar point of view will always gravitate towards each other. That fact is true in wargaming as it is in any other communal activity. The photograph I have posted above shows my regular group in action, though we tend to only meet three of four times a year. Paul Mitchell (centre) and looking rather blurry is our main GM. He creates the scenarios we get involved in and books the venue. From right to left we have Steve Casey, the Citadel Collector, Richard Irvine, Nik Dixon and Ashley Rogers. Steve Beales, Thantsants, is also a regular group player, Stuart Klatcheff has got involved recently and there are a couple of other guys who drop in from time to time. 

So we have a core a players, and those who are more fluid in their contributions. All are welcomed. We suffer no elitism and generally enjoy the spirit of the game without worrying about true winners and losers. 

Our style of game tends to lurch towards the parody or satire. With recent political events making their mark or humourous and affectionate nods to friends and Old School fantasy personalities. Humour runs rife and often riffs off our personalities. The 'Milking Stool of Chaos' is one such example, or Bryon Anvil or the 'Spirit of Northern Independence'. 

Paul is very much in charge of the game and works hard to control our exuberance. He is always open to our warped suggestions though, and uses the dice, and chance, as a quick and simple way of resolving these ideas. Sometimes these suggestions can be game defining, as in the case of the game that became known as the 'Battle of the Burning Tower'. Paul had set up a game involving my Khorne army, lead by The Deathfist, invading an undead empire lead by Steve Beales' undead. Early on in the game, our characters entered a tower and were given the option of searching for clues. This roused the guards and in the resulting skirmish, a wizard launched a fireball spell. I inquired after the likelihood of flammable oils or gunpowder being present in the tower. Paul used his chance based method to answer the question, with such material being present on a 6 (or 1), I cannot recall. The Dice Gods played true and the required number was rolled. 

BOOM! Went the tower and the flaming remains lit the battlefield for the rest of the game. 

Little details like these are really appreciated by our group. For it is the narrative that counts, not the outcome of the game. Personally, I really appreciate not really knowing what is going to happen and the possibilities this places in the mind. The options of what risks to take or what to do with my miniatures are many, rather than the tried and tested 'line them up and advance' approach of my tender years. 


MINIATURE CHOICE

Anyone who follows this blog will know that I am a hardcore Citadel collector and that my primary focus is '85 to about '90. I am also a retro-painter, and attempt to capture the look and feel of the 'Eavy Metal output at that time. My enormous collection of support materials make a handy reference point for inspiration and regular access to Bryan's collection at Stoke Hall also helps a great deal. 

But I don't expect every other player I make contact with to follow my philosophy. I don't feel its necessary to judge another player on their painting skills. Effort is important to me, and I wouldn't want to game with someone who hasn't attempted to get their models painted up for the game. As we play quite frequently at Slayer in Mansfield, we often get to observe the more 'up-to-date' gamer in his natural environment and the number of grey plastic kits pushed across tables was disheartening. 

As for the models themselves, we use a varied collection of stuff. Paul has an enormous array of painted monstrosities, so he has plenty to keep us occupied, but these models are drawn from a range of manufacturers and periods. 

The image above illustrates how varied everything can be during one of our games. The barbarian models are from my collection, the elves (again taken from a period later than 'original Oldhammer ethos' would have liked) belong to Nik Dixon, the clansmen (again from a range of manufacturers) belong to Richard Irvine will the crossbow dark elf and the troll are from Paul's GM menagerie. 

I suspect like many other groups who drawn their materials from many places, the beginning of any game involves a long session of peering at each other's figures (the lead kind) and discussing the merits of certain models. Painting tips are discussed and exchanged. Even a little lead is traded. 


SCENERY USAGE 

Some say that the battlefield upon which our figures must tread should be treated as the 'third army' and be lavished with all the attention our miniature collectors receive. Now that is a lovely dream to have and a paradigm to cling too, but in reality it can be very hard to achieve. Especially, if like us, you are using private facilities and making good use of their resources. 

With my gaming group, we are happy to use what ever we can lay our hands on. Over at Slayer Gaming in Mansfield, there are lots of tables on offer with a number of different themes. Modern 40k, WW2 and generic 'fantasy' style tables. Some of these can be seen in the photograph above. Taken at Slayer, you can see several tables of differing styles. Scenery is provided on shelves and Paul dips into this, or indeed creates his own, as necessary. 

You can also see that we make use of card sections from classic games. Our dungeon was created from Warhammer Quest parts and served us very nicely as we ended our game. Like the miniatures we use, the scenery pieces come from a range of different sources and are often part of our collection. 



The Wargames Foundry, another regular haunt of ours, have even better tables and a decent range of scenery suitable for the fantasy style games we play. Its here that the use of scenery is put to the test. I remember Marcus Ansell once commenting to me that 'hardcore' wargamers tend to prefer less scenery on the table so they are able to move their considerable forces around with ease. And that he had observed times where the initial scenery ended up on the floor to better facilitate the movement of troops. 

Game size is obviously going to affect the way you approach using scenery. The battle game you can see above (note the suave Gaj from Warhammer for Adults in the blue t-shirt) from the 1st Oldhammer Weekend has a much more of a minimal look. A few hills and trees give a little tactical depth to the field - and it certainly isn't as packed with items as the game I showed from Slayer. 


Of course, big games can easily incorporate custom made scenery. Here is Padre's famous 'Rumble in the Jungle' game from the 1st Oldhammer Weekend. This gigantic table can easily accommodate hundreds of figures but can also provide plenty of scope for utilising scenery projects - in this case, those fantastic meso-American style temples. 



Perhaps the most ambitious use of scenery I have seen to date is shown here. The spectacular siege game put together by many of the members of the Oldhammer Forum. This game really had it all when it came to laying out a table. Multiple sets of the Mighty Fortress (including at one point, the original metal master, sculpted by Trish Morrison), stacks of model houses, fields, fences, woods and so on. The scale is awe-inspiring and just goes to show what collectives can create with a little help from a venue. 

And inspirational it was too, with a similar game (shown below) being put on at the first American Oldhammer Weekend last October. 


The same team behind the massive Siege game from last year are planning a similar feat this year. The theme will be 'Warhammer Ahoy!' so expect wacky fantasy style battleships, sea monsters and so on. This game will most likely be my first port of call (if you pardon the pun) come BOYL3 and I will take plenty of photographs to share here. 


When you get scenery 'right' as the lads who put on the Siege game last summer, you really do get the spectacle that miniature gaming is all about. Just look at this shot from the battlements!


RULES INTERPRETATION

In my opinion, this is the biggest single factor in any philosophy. For it is the way in which the ruleset is used that most affects the games as it is played. As far as I am aware, there are three distinct groups of players that I notice at Oldhammer events. 

The first we shall call the 'rules as written group'. For these players, if its not in the rulebook it just ins't going to happen. A very good working knowledge of the key rulebooks are essential to play this way and the guidance of a GM can help cease the friendly (and sometimes not so friendly) arguments that will inevitably flair up. I am well aware that some gamers to adhere to this philosophy really enjoy moments like these, as multiple players prise open their creaking '80s tomes in search of a particular reference. A hearty discussion then commences, and once resolved play can continue onwards. 

A second group could be labelled 'the house-rulers' who play a much looser version of the rulebook. Discarding the parts that don't work for them (and at times, completely forgetting them too) and adapting things to ensure the required results the game demands. Its much looser, and the GM here is expected to make rapid decisions to keep the game moving along. Players of this philosophy seem happy to invent rules on the spot to overcome problems to create situations that the rulebooks don't provide for. 

I think I have noticed a final group. These players seem to dispense with most of the rules at all and move towards a nearly pure narrative game. Often, only the movement and combat system is retained and the remaining rules are invented on the fly. 

"I want my two dwarves here to jump on the back of that cart and push off the barrels of pitch. The remaining troops will then roll them towards the enemy." Says the player.

"Okay," the GM responds, "a successful I test for climbing up onto the cat and a S test to push the barrels over. 

They roll and discover what happens. 

CONCLUSION

So what is my personal philosophy? How do I really want to game? In the perfect world I would like to be the GM and put on the whole show for players actually. For me, all of the categories I have discussed today need to come together to create a unified whole. 

I like the idea of creating and painting all of the forces required. This results in a rather unified look for all of the models on the table that I find quite visually pleasing. If I am being honest, I am am also a bit OCD when it comes to bases, as I like them to be nice and uniform too. If possible, I would like the scenery to follow the basing material as closely as possible. The photograph shows a game I put on a couple of years ago using purely my collection and my old 'mini-table', which is now sadly very much on it's last legs. 



The narrative of the game is also of high importance to me. I want the players to be able to immerse themselves in a complicated story with multiple characters. If I have enough players on side, I enjoy creating conflict and secret objectives within each 'side' so allies are not always working on the same objectives. Inspiration for scenarios like these come from many places; other gamers, discussions with other players and many of the packs that GW put out inthe '80s, like McDeath. 

I don't want to become bogged down with the minutae of the rule system, rather create an open world where anything can happen. 

And it frequently does! 



But what about you dear reader? 

Where do you stand in regards to a philosophy of gaming. What makes a satisfying and engaging game for you? I am sure that many of your opinions will be different from my own, and that is all part of the fun I think. 

So let me know.

What is YOUR philosophy?