Showing posts with label Tim Prow. Show all posts
Showing posts with label Tim Prow. Show all posts

Sunday, 18 October 2015

An 'Eavy Metal Die-hard: An interview with Tim Prow


A close up detail of a Space Hulk diorama Tim began in the late '80s. It is still not finished!
If you were anything like me, the day that White Dwarf was published in the 1980s was like D-Day. The preparations had been completed, the task force (well, my bike) was prepped and ready and the ammunition loaded (okay, my pocket money was safely in my wallet) and ready to go. I am sure that you had your own route to travel. My journey was to the rather unsavoury newsagents not far from my house. The one that doubled as a video shop, sold penny sweets and cassette tape computer games. My friend Ben said that the infamous doorway (blocked with those plastic dangling strips shops used to boast back then) housed a 'porn alcove' but I was never brave enough to slip through and goggle at the racks of Razzle and Mayfair. 

Not that I had any need, as I had White Dwarf. 

The magazine felt different back then. It was more adult and grown up, with hyper-violent artwork and gurning photographs of the motorcycling (and spectacularly leatherclad) staff. The shelving in the newsagents also suggested who it was 'for' - in the eyes of the suspicious old lady who ran that place anyway. For White Dwarf inhabited the singular 'middle shelf' alongside such grown up publications as Judge Dredd, the Punisher and Gardener's Weekly.

It felt great buying a copy. Despite the owner's misgivings, no doubt inspired by the diatribe of the Daily Mail, that the magazine wasn't suitable for a young 'un like me - money would change hands and that delightful ride home would ensure. With my copy dangling from my handle bars in its plastic bag, I'd make the journey home all the while wondering what mind-blowing images, miniatures and ideas I would find within. 

THAT idea would buzz around your head. What must it be like to work there? What must it be like to be a Games Workshopper?

Well, the subject of this latest interview knows the answer to that question, and a fair more besides, as he was once just like us. A common fan of old school Citadel. Only, he made that awesome transition - and got to ACTUALLY work there. To contribute to that wonderful period in British fantasy gaming. 

Tim Prow. 
I love the art. It looks modern but has obvious links back to the Golden Age - those icons for each of the factions are brilliant!
And now, Mr Prow is at it again. Only going and getting a group of highly talented miniature professional together to work on a rather interesting project. Diehard Miniatures - an Oldhammer inspired range launching via Kickstarter.
And the Kickstarter is now LIVE!


In celelbration of this, I tracked Tim down to the fetid gym where he resides and forced him to document the story of his time at GW, his subsequent international career in miniature design and, of course, his plans for Diehard Miniatures.

RoC80s: So how did all begin for you Tim? Fantasy gaming? Games Workshop? If I remember correctly, you were employed as an apprentice painter. How did it all come about?


TP: I think in much the same way as many others back in the day. I must have been around 13 years old, a friend had gotten a couple of figures from the local GW store in town (the old golden dragon, and some fighters, I seem to remember). That is where it all started. I still have the first figure I ever painted, a dwarf fighter with a round shield and raised sword. Good old Humbrol paints! Think I was more into the collecting at first, but I did play Warhammer Fantasy Battle and WFRP. Oh, not forgetting the Fighting Fantasy books! When I was about 15, I went to GW and painted during my Christmas school holidays for a week or so - a great honour and eye opener for sure and I still have the letter from John Blanche asking me to come in! I worked in the same room as Colin Dixon, Dave Andrews, Sid and Tony Ackland (think there was more guys there, but I cannot remember their names). I used to hang out with Phil Lewis upstairs in the photography room. He really nice bloke. I painted an early Eldar command group and some chaos thugs, they were not that good a paint job but it was the early years. Back then, you were allowed to smoke at work and the room was full of cigarette smoke, I can remember coming home smelling like a chimney! After that I kept in touch with GW. I left school at 16, had a couple of jobs, and at the age of 17 managed to get a full time job with GW as a figure painter. I was taken on for the kingly sum of £4000 a year! The figure painting room was the same, but in those two years the people had changed - now GW had Mike McVey, Ivan Bartlet, Dale Hurst and Andy Craig. Phil Lewis and Dave Andrews were in the adjoining room, and Kev Adams off in the alcove room.


A shot of some of the old school Citadel models that reside in Tim's collection.

RoC80s: What were the first few projects that you remember working on?


TP: Well it was a long time back, and I blame eating green stuff on my dodgy memory now. From what I can remember I was too late to work on the first book for Realms of Chaos, but I managed to contribute to the second book. A lot of the Nurgle stuff was from my private collection. We’d play test in our lunch breaks with small warbands, I remember coming across Adrian Smith's forces on one such break (let’s just say Nurgle was not watching over his chosen that day) I can also recall the first lot of Ork books for Rogue Trader/Warhammer 40,000. I loved that stuff, and ended up painting a lot of Orks for those early books.



RoC80s: How was the studio set up and run? Could you just pick models and get on or were you directed?

TP: It depended. Some paint jobs were looser than others but anything new that had to have a strict paint scheme would go through with either Jez (if it was Eldar/marines related) or Alan Merritt. Occasionally, we also had our say on the development of colour schemes so it could be symbiotic too. Once the colour scheme had been set, we were free to do the figure in our own way and use our own imagination. Later on in the 90s, the colour schemes got stricter but then you always had your own time to paint a figure how you liked if you wished. I still have a large collection of my own stuff from the time, many of which have 'unofficial' colour schemes.

A closer shot of that gorgeous Eldar titan.
RoC80s: What was the working atmosphere like among the 'Eavy Metal painters?


TP: I think for the most part it was a happy crew. While we worked at Enfield Chambers we had our own section away from the rest of the company, so we could work how we liked, listen to what we like, and have a laugh without the bosses hearing what we said. A lot of the time you’d have people like John Blanche coming over to work in our room as it was a better atmosphere. As the youngest, I’d get what was given to me but as time went on I’d was more able to choose what I painted. I remember thinking how honoured I was to paint the Eldar Reapers after Mike had done the first figure from each of the (then new) range Jez had done. To be thought good enough to follow the technique of Mike was pretty cool. I went on to do a set of Scorpions and I think some Banshees as well.



RoC80s: How did the team influence and support each other? Was there any other particular painter or painters who inspired you the most?


TP: We all had our separate way of doing things. I think as I was young and ready to soak up ideas and techniques I was best placed to learn and develop. Others were set in their ways or were happy to do what they were told. Ivan was very earthy and natural in his painting, Dale had a similar approach but added more colour in there. Dale was also colour blind (not something he mentioned while applying for the job) and I can remember all his paint lids had the colours written on them. Andy liked his bright colours, but it was Mike that influenced me the most, his use of colour and his natural blending was never equalled.



RoC80s: You attended Games Day as part of the 'Eavy Metal display team, as well as a punter. Any juicy memories of those events?


TP: I remember attending the factory open days before I believe there was a Games day or Golden Demon I just remember them being very happy days. We really worked hard putting up the stands and sorting all the display cases. The countdown to opening the doors, and the sudden rush of people entering. It was a mad day for sure. And nothing amazed me more than the enthusiasm of the crowd, to talk and show them techniques, and to see them appreciate it was the ultimate reward. We’d always have a laugh signing autographs, making our signatures more and more outrageous (and taking the piss out of the fancy signatures of the higher ups). People would rip down sign boards and get them signed!



RoC80s: Life as an 'Eavy Metal painter in the '80s seems very Rock 'n' Roll at times! Any wild stories to share?


TP: I think because I was so young at the time and the fact I joined at the end of the 80’s most of the ‘Roll’ had left, still plenty of ‘Rock’ though. I remember getting back stage passes to see Megadeth from Gary Sharp Young, I also met them at a press only function in London, I was over the moon By the time we moved to Castle Boulevard the company was becoming a lot more strict. Dale, Ivan, and Phil were gone, leaving only myself and Mike. All the painted figures had been given to Bryan as part of the deal when he sold the company, so we had a hell of a job repopulating the shelves with painted stuff.

Dark Angel diorama close up. 
RoC80s: You've mention painters like Ivan Bartlett and Dale Hurst several times now. These are people of great interest to us, anything further you can share about them?

TP: They were great characters and we used to game at their apartment - mostly using Rolemaster rules in the Warhammer world They were really fun nights. I once made the mistake of challenging them to a drinking competition…. not the smartest moves as they were, let's say, well built for drinking! I ended up on the last bus home and all I can remember is waking up at the bus station in Alfreton (a town I’d never been to) and my dad was not pleased to have to come pick me up! Did I ever mention I was young and naive?

RoC80s: How did GW change and develop during you time there?


TP: I was lucky in a way, I got to see the changes but didn’t end up seeing the final fall. I started in 1989 and we were still in Enfield Chambers, A very cool rabbit warren of a building. I worked with people I looked up to and thought myself very lucky. Once Byran Ansell had sold the company things began to change. Soon after Dale, Ivan and Phil were ‘let go’, and it all started feeling a lot more restrictive and corporate. The move to Castle Boulevard was another sign. We now worked in an open plan office with Rick Priestley and Alan Merrit sat within controlling distance Don’t get me wrong, it was still a fun time to be there and we were producing so many cool games at the time. I was able to play test many of those great titles during my lunch break too. We took on several new painters, and a new 'Eavy Metal crew formed.


Tim Prow on tour. Love the shorts but what on earth was the toilet roll for?

RoC80s: What can you recall about the 'Eavy Metal tours you used to do?


TP: I think I got to see more of the UK than I had so far in my teens. It was a bit daunting for me at first, but then I really got into it. I regularly did the Nottingham shop, but remember doing Luton, Hammersmith, Plymouth, Manchester, and Glasgow (and I am sure there were more). I remember the Glasgow one vividly as it started off with the train breaking down and being stuck in God knows where before finally arriving late to the station. The ext day, I got to the shop okay, but one of the first guys to ask me a question, well I had no idea what he was saying! I recognise most accents, but this one was beyond even me. I asked him to repeat himself several times with no luck, and in the end I just gave him an answer I thought he’d want.

More from Tim's collection.
RoC80s: Apart from Mike McVey, you seem to be the only original 'Eavy Metal painter still in business. How did you make the transition from painting to sculpting?



TP: I think like most people who dabble, it all started with wanting to convert figures. With our ability to get figures by the weight price we had no end of opportunity to mess around to our heart's content. From converting and filling gaps, it was a short jump to sculpting heads, items or figures. Kev White and I started to sculpt in our lunch breaks and we were helped by the sculptors. With the advice we gleamed sitting by their desks watching how they did stuff, we were able to progress quite quickly. Rick Priestley was very gracious, and let us have castings of these first attempts. We learnt what would cast and got to see what worked and what didn’t on the sculpt once in metal. But I couldn't really go anywhere despite developing these skills. It was made clear that GW didn't have the resources to take either Kev or myself on as sculptors, and I’d hit the very low pay ceiling for a painter, so it seemed if I wanted to take this further as a career I’d have to move on! During a week off, I sculpted my first test piece for Heartbreaker Miniatures. By the time I was back at work I knew I was ready to leave. Rick asked what I’d do once I'd left and I said 'sculpt', I remember him saying somethig like ‘it’s a cottage industry out there, you won’t make as much as you did for us’. Well the first year of self-employed sculpting I made twice as much as I had as a GW painter I think these words were the best spur I ever could have had in starting up and making a go of it! So I'd like to thank Rick Priestley for giving me my determination to prove I could make a success of it. So I moved on to Heartbreaker Miniatures. Phil Lewis had been there for just over a year I think. Bob Watts gave me a trial piece to work on, and by the end of the week he offered me a job working freelance for Heartbreaker. The old team was back, Phil Lewis, Chaz Elliott, me and soon after, Kev Adams joined us. Heartbreaker produced figures for many different companies during the 90s, but the main one was Target Games sculpting Mutant Chronicles. Paul Bonner had left GW and was producing brilliant artwork (as ever) too. 


By 2000 I was going through a divorce, I was offered a full time job at Ral Partha by my very good friend, Kevin Bledsoe. He had previously worked with Bob, and when Bob moved to Ral Partha, Kev came with him. It was the obvious choice for someone suddenly free of all attachments, so I took up the offer and America was a great ride, I loved every minute of being there! I started in Cincinnati with Partha, but after just 6 months they were bought out by Wizkids. I was working with Dave Summers, Jeff Grace, Steve Saunders, and Jeff Wilhelm. Really nice crew of guys with great talent. There was a lot of skills and techniques being passed back and forth, it was an amazing melting pot. 
Later in 2001 during GenCon, Jordan Weisman asked Jeff Grace and myself to come join them in Seattle, and the adventure continued A new team was formed, one of which was Brian Dugas. I was there till the end of 2003, before returning to the UK. The company had been taken over, and as much as the new parent company says they are a family company and look after their employees… well they didn't! It was, however, a blessing in disguise as I got to spend the last month or so with my father before he died in Nottingham.
Since then, I restarted my freelance career and have been a freelance ever since. I could reel off possibly 40 or 50 companies I’ve worked for (I really need to go back through my books and find out!). Most recently I’ve worked on stuff for Mantic, Mierce, Fenris Games, Reaper Miniatures, Avatars of War. I’ve also worked on many Kickstarters, I’ve worked on Marvel and DC collectable magazines, and even a short stint at Pinewood Studios!


The chaotic faction from Diehard Miniatures - including the Son of Slomn in the centre. 

RoC80s: So we are right up to the present day and with your new project. And an Oldhammer inspired one to boot! Why Diehard Miniatures?


TP: Why not?
I think it is an idea that has been bandied around for a while now. We sculptors sometimes chat about getting a company together and working as a collective. Ideas bounce around, nothing gets done, and we go off on our own ways. It wasn’t until around this time last year that something came together and stuck. The idea that we could cut the middleman out as it were, and be that much closer to the customer was very appealing. Together we have control over what we do and where we go, giving us a flexibility and strength not many companies have. The initial idea was to sculpt just a handful of figures and float a KickStarter and just see where it went. From there, the project has grown into 9 factions, 6 pieces each, ending with dragons and giants! We do love a challenge

Eru-Kin miniatures from the Diehard kickstarter. Painted by Mr Prow if I recall correctly. 

The team that’s come together fits surprisingly well, and despite being in three different time zones, it works. Apart from myself, we have Chaz Elliott on the Isle of Lewis - renowned from the GW glory days, Drew Williams is based in San Francisco and is a very natural talent and with great knowledge. Finally, our linchpin is Richard Luong in Texas. His art has surprised us all with its ability to merge the 'Oldhammer' style we were after with a new updated look. With our Oldhammer inspired guidance in the art briefs, Rich has given us delightful concepts to work from. We've all picked races that we are passionate about too.


Undead faction Diehard miniatures. I love that skeleton model. 
My first choice was the Eru-Kin. As some of my earliest collection were Space Frogs and I loved those figures. No-one has really ever taken took those figures much farther. My goal is to take the Eru-Kin where their ancestors should have gone; I’ve lots of ideas for these guys! Undead and Chaos I also love to sculpt for the project, as if I’m ever given a choice or asked to sculpt them I smile. Hopefully if we do well, I’d like to see the next project as a Sci-Fi one - can you imagine Eru-Kin in full power armour?

Here is a useful comparison shot between a period '80s Citadel miniature orc and a Diehard equivalent. 
I have written about Diehard Miniatures before here at Realm of Chaos 80s and if you are interested in reading my thoughts on the subject just click this handy link here for all that I shave shared. If you have enjoyed this interview and appreciate the Diehard models that you have seen then please do support Tim's project. 

Just click the link below to pledge a few quid and make this range a possibility. 


Before I go, I would just like to thank Tim from his time on this as it can take a while to extract these memories from warp shattered minds such as his.  Always end on a song they say, well I am going to ignore that advice and end with a video inside. Enjoy!

Orlygg



Wednesday, 12 August 2015

DIEHARD MINIATURES: CHAOTIC FACTION


Hello again followers of a Realm of Chaos 80s. I have another update about the forthcoming DIEHARD miniatures Kickstarter, coming this autumn. Today the subject is very much a chaotic one and some of the figures on show may be familiar to long term readers, for the miniature above, the Son of Slomm, was originally part of the the abandoned Antiquis Malleum range. Speaking of that aborted project, you will know that SOME of the sculpts made it into DIEHARD, I heard news this week that the final greens have been sold on to someone else and may very well see the light of day soon. 

I will bring you some more news about that as I get it. 

Back to business, this post concerns itself with the three initial models in the chaotic faction for DIEHARD. As we all know, chaos is one of the most popular themes in fantasy modelling and one of the hardest to get 'right' as opinions vary so much. 


Looking at these greens (or should they be greys?) the sculpting skill on show is as excellent as you'd expect from someone like Tim Prow. The theme of 'old/new' style ebbs through the three models I have to show you here, with many inspirations coming directly from the 1980s imagery from the Realm of Chaos books, as well as more recent trends.

As always, let's have a listen to what Tim has to say about this range of figures and the planned funding goals.


TP: "Chaotic Faction: those without remorse, honour, or morality.

A brief background.
Chaotic fighters are a law unto themselves, they live outside of society. To be of chaos you truly have to have stripped yourself of your humanity, you have seen and done such deeds that there is no coming back, your soul is damned, and you are beyond caring. Life is cheap, to hell with it all!

Chaotic followers come in all shapes and sizes, all races feel the touch of chaos and none but the dead can resist.


1 Darias Black Blood - Chaotic Warrior.

TP: "This battle veteran has seen enough blood and carnage to unhinge the strongest mind. He will never see his homeland or family again, would he even recognise them even if he did? Lost to war, death is all he sees, blood for the dark gods and an abyssal ending."




2 Zabann Darkfire - Chaotic Wizard.

TP: "Just like in Event Horizon, this guy has gone places he should never have wondered, and he has not returned alone. A symbiosis of original owner and demon are now at home in his skull."



3 Chaos Ogre (Son of Slomm).

TP "Slomm looked at his offspring, there was only one left now, the two headed whelp was getting stronger by the day, having eaten most of his siblings (the ones Slomm hadn’t already consumed), chaos he thought has plans for this creature…. They say two heads are better than one, but getting Son of Slomm to agree on this fact may be hard to achieve as they frequently disagree, but get them in a fight and they become a dangerous killing machine!
Funding goal level figures. 1 Darias Black Blood - Chaotic Warrior 30mm tall. 2 Zabann Darkfire - Chaotic Wizard 30mm tall.
3 Son of Slomm - Chaos Ogre 50mm tall."



Mr Prow went on to explain in a little more detail about how the Kickstarter should run:

TP: "Our Kickstarter will have 9 factions: Goblinoid, Human, Eru-Kin, Undead, Dark Elf, Dwarf, Wood Elf, Bestiary, and Chaotic.
The different tiers will work as follows.

Starter level
Spend £xx and buy any 1 of the basic factions (starter level includes two figures from chosen faction, fighter and caster).

Monster Level
Spend £xx and buy any factions monster (this is the ogre sized monster an example would be the Troglodyte for the Eru-Kin faction).

Collector level
Spend £xx and buy any 1 of the basic factions (fighter, caster and ogre sized monster). 3 figures total.

Gamer level
Spend £xxx and buy all 9 basic factions (includes all 9 faction fighters and casters), 18 figures total.

Advanced Level
Spend £xxx and buy all 9 factions and their monsters (includes all 9 faction fighters, casters and ogre sized monsters), 27 figures total.

Add ons.
Buy in on the ‘Starter’ and ‘Monster’ level (mix and match factions is allowed, so you could buy in on the Dwarf starter and an Undead monster level), or the ‘Collector’ level and this opens the option to ‘Add Ons’. A full list of Add On creatures will be shown next month.

Through the stretch goals there will also be freebies, these will be faction sensitive, so someone having bought the ‘Collector Level’ for dwarves for instance, will only receive dwarf stretch goal freebies. People buying the ‘Advanced Level’ will receive all the stretch faction freebies."

As always, here is the link to the DIEHARD Facebook group if you are interested in seeing more or speaking with Tim directly about this exciting project.

DIEHARD Miniatures on Facebook

Monday, 27 July 2015

DIEHARD MINIATURES: Undead Faction Concepts via Tim Prow




Two weeks back I shared some of the forthcoming greens for the new Oldhammer inspired DIEHARD MINIATURES project. I you recall, some of the models came from the aborted Antiquis Malleum line while others were brand new designs. Today, Tim Prow has been kind enough to send us a range of undead creatures for your delectation - if you find the sight of rotting, shambling husks that were once living, breathing being delectable that is! 

First up is this undead knight. I remember being really impressed when I first saw this model at Salute this year. For me, it has everything that a good old school style skeleton needs. Twisted gait, rusting armour and the blank, grinning face of a skull. Perfect. I can see him painted in faded glory as part of my undead force already. 


As before, I have selected the best photographs from the promotional materials Tim has sent me and I can show the all important rear shots as well as the concept art. 


I will hand over to Tim again now and he will explain a little bit of the background behind these models


"Undead Faction.

Undead, the Restless, Hungry Ghosts, The Damned.

A brief background.
The undead have arisen, but who binds them to their will? The Liche and Necromancer rule these fell lands. ‘Necromancers’, or lesser Liche and the dark evil wizards that dabble where they shouldn’t. Their one goal of controlling the undead will eventually lead them to their ultimate sacrifice, to join their ranks as a Liche. The Necromancer has power over the newly dead and those preserved in some way (mummies etc), to truly control the dead, they have to become it. The Liche despises necromancers for their dabbling in the arts, a true lord of the dead, must be undead. The ‘Liche’ are born of dark spells and rituals designed to rid the life force from their form while retaining thought and motion. 

The Liche control the long dead, both humanoid and creature. Skeletons are automatons, they fight or defend, they do not think. Zombies and the newly dead still have some vestigial control from their time as living beings. Undead Knights and Lords have an aura of their past, a muscle memory of who they had been, their training and desires, revenge rules them. They will have their armour and to some extent their earlier fighting skills. They lead the armies the Liche commands.

Many creatures fill the ranks of the dead, not just humans. Gromm Durr, the rotting Minotaur, a once proud beast now shackled in death to the bidding of the Liche, towering over his fellow humanoid undead. Armed and armoured with whatever he died using, this beast is more formidable than when alive!

Funding goal level figures.

1 Sir Basil Rathbone of Black Mere - Undead Knight 30mm tall.
2 Balthazar Reed – Necromancer 30mm tall.
3 Grom Durr - Rotting Minotaur 50mm tall."



I like this necromancer model too. Perhaps its the Cassandra from Dr Who style stretched face or the subtle use of skulls? He's menacing without being overblown, like many later Warhammer models were.






Finally, the undead minotaur! Certainly something I have never seen before and something can can recall Tim discussing with me. Why don't we ever see zombie elves, or orcs or even skaven? Surely they must be possible? I am pleased to see that Tim hasn't forgotten this exciting prospect.  


 
Remember that what you are seeing are all work in progress and the Kickstarter is not planned to begin until October or November of this year. Of course, as soon as things go live you will hear about it here. There will also be other factions beyond what you have seen so far. 

If you want to know more, have a visit to the DIEHARD FAcebook Group

Orlygg

Sunday, 12 July 2015

DIEHARD MINIATURES: Eru-Kin Concepts via Tim Prow


Whenever a miniature range pops into existence (if indeed they can 'pop') and it looks to be of great interest to readers of this blog I like to share the news. If truth be told, I have been sitting on this piece of news for a while. You might remember a while back, I did a fair old bit of work for the Antiquis Malleum range. Sadly, that project has been mothballed but some of the miniatures produced for it have made their way back to us through another, unrelated, project.

Diehard Miniatures. 

I met up with Tim Prow at Salute in April to have a look at the concepts behind this new project and was lucky enough to have a look at a lot of the greens in person. Since then, DIEHARD have created a Facebook page to keep wargamers interested in the project up to date and appeared on Beasts of War! 

If asked to explain the whole project, Tim goes into full business mode and has this to say:

TP: I guess it’s time we introduced ourselves and gave a brief background of our aims.

There are three sculptors and a great artist. The sculptors are myself, Chaz Elliott and Drew Williams, and the artist is Richard Luong (most recently known for his awesome work on Cthulhu Wars). 
We are Diehard Miniatures.
Our aim is to give you high quality sculpts with more than a nod to the past. I have hundreds of old metal based figures, I love them for what they mean to me, and for reminding me of when I first got into gaming. Looking at them now and comparing them to modern figures, well let’s just say skills and techniques have come a long way. We would like to bring out a range of figures merging the old feel with the new look.
More information will be forth coming in the following months leading to our KS launch towards the end of Autumn.

If pressed on the scale of the miniatures, Tim goes on to say: 

TP: These will be 28-30mm scale figures. All the humanoids are between 28mm to 32mm (Eru-Kin starting at 28mm and Orcs at the top end at 32mm). Next size up are the snakemen at 40mm, they are slightly larger creatures and do 40mm well. Next are the ogre sized monsters they are roughly 50mm tall (Troglodyte, Troll, and Chaos Ogre as examples). Gnomes are 20mm, Dwarf and Goblins 25mm.


As you will now be aware, this isn't a small scale project. There are plans for a great number of different fantasy races from gigantic trolls to tiny gnomes. The DIEHARD boys hope to have the crowdfunder live in the Autumn, with October being the most likely start date.

Let's get one thing clear though, this is a project being handled by professionals with many, many years experience in the toy soldier business. The plan is to produce a large number of sculpts first and get them cast up before any Kickstarter begins. Depending on how the crowdfund goes, there may be additional sculpts produced and cast up as stretch goals. I can tell you that the first batch of castings will be with the team in mid to late July.

So you need to have no worries about delivery dates if you do choose to support this project. 

Realm of Chaos 80s will be following the project in great detail in the coming months and I hope to be able to bring you a fair bit of detail about each faction. To begin with, we shall have a look at the 'frogmen' of the project: The Eru-Kin.

I spoke to Tim about the proposed background to these models.
TP: Eru-Kin, the forgotten, the rejected, the lost tribe.
A brief background: Eru-Kin are the stranded race of a space faring empire. Eru-Kin consist of the ‘Pure Bloods/Pure Born’ (nobles and the elite, still armoured to a certain extent with space gear, none of the space tech still works but semi full suits remain, these are patched up and prized amongst the highest ranks for its status), perhaps only 10% still remain of these the original survivors that crash landed on the planet, they still remember the old ways, but their tech has failed them, and they have come to the conclusion that they are stranded, and must make the best of a bad situation. The ‘Tech Mage’ derive from the Engineers of their space brethren. Smarter and more industrious than the nobles, the Techs forge the new world armour and weapons, also using their gene tech knowledge to breed adapted species to their allotted jobs.

‘The Breed’ are the Eru-Kin that have been born since their exile, armoured by their masters the Pure Born, they wear whatever scraps of old tech they can find, plus what their forge masters can construct from the raw materials of their new home.

'The Trog’s’ (Troglodytes) are originally of a breed of medium sized lizard men, through selective breeding the Eru-Kin have bred a stronger, larger, more aggressive creature, hardly recognisable from their original form. The brutes wear basic armour and charms given to them by the overlord masters. Weapons are larger cruder versions of the Eru-Kins.
Funding goal level figures.
1 Yaotl, Eru-Kin Warrior 28-29mm
2 Meztli, Eru-Kin Tech Mage 28-29mm
3 Krug, Troglodyte 50mm


I will leave you with a gallery of the Eru-Kin models we have discussed so far. These have been posted around Facebook for sometime, but of you are not a regular user of Social Media you may not have yet had a chance to see them.

Enjoy.