I have been interviewing people involved with the early days of Games Workshop for many years. Some folk consider me a bit of a pioneer in the field. These days, there are plenty of ways to learn about Citadel's past and how Games Workshop developed as a business or how the Warhammer Mythos grew into what it is today. Of course, this blog by its very nature pre-dates the You-tube interviews of today and there is plenty of material out there from the Citadel bigwigs who haven't departed to Valhalla. The focus of this publication is deliberately low-fi. It apes the era of which it concerns. Photographs of miniatures, historical documentation of the era and of course lots of rambling, free-form writing devoid of AI slop.
But having held discussions about our era with numerous people at the strangest times (I remember receiving emails from Bryan Ansell whilst at Disneyland Paris with the kids, for example) I find myself surprised that I am still doing it. And that the method remains the same. A simple series of questions presented with associated hobby paraphernalia and apocrypha. Over the years, I've found that readers of this blog always enjoyed the interviews with the 'Eavy Metal team; Andy Craig, Darren Matthews, Mike McVey and of course, the master of the goblin, Kev Adams the most.
Why was this? I always got different answers but for me I think its because we as enthusiasts shared a common journey with the painters. Fans who picked up a brush and some pots of paint and set about emulating our printed contemporaries. That was the job we wanted. They were the rock stars. They were the heroes to be talked about and inspired by. If you were anything like me, back in the '80s and '90s the 'Eavy Metal page was the first one you turned too - pouring over the latest releases months before you saw them in the shops on in a friend's collection.
Rules were always last, weren't they? Ha!
Today's interviewee holds an intriguing position in these interviews. He was present in the hobby during the Ansell period, an active painter and frequenter of the very early '90s GW stores. A winner of a Golden Demon award too. He went on to achieve what so many of us coveted at the time. A seat on the premier painting table at GW at a time the company was transitioning away from Bryan's genius and vision into the behemoth it is today.
I think the stories of those not involved in management or those making the big decisions are just as important, if not more important, in understanding our era. Which is why I've been proud to put out this interview with Stuart Thomas and Wayne 'The Duke' recently. It was also rewarding to celebrate the life of Pete Knifton back in October last year.
I've headed the page with Stuart's famous full page spread of work from White Dwarf. The keen eyed among you may notice some ancient photographs of some of these figures later on in this post. So keep those eyes peeled.
Boil the kettle, make a tea and sit down and enjoy Stuart's story. He was a great subject to interview and I must thank him here. He writes beautifully and it was very easy to edit down our conversations into an engaging, fascinating narrative. All the models you see presented were either published during Stuart's time with the company or are part of his private collection. A big thank you again for letting old Orlygg share these here.
I salute you... Stuart!
RoC80s: So how did the hobby begin for you Stuart? What were the influences that shaped your interest in fantasy and sci-fi models?
ST: Like many others, I'd been into Airfix kits and particularly Matchbox tank kits (the ones with the little built-in dioramas) as a kid. Of course, I was into Star Wars, Transformers, comics and such like so when I saw issue 93 of White Dwarf with John Sibbick's Space Marine cover in my local newsagent my curiosity was piqued. I discovered a whole new world of stuff. The next time I went to my local model shop, instead of buying another tank kit, I came away with a Skeleton Horde box. There were twenty-four plastic skeleton models inside which I immediately assembled and painted with the enamel paints I used for my tanks. And that was it! I was hooked. I very quickly developed a deep love for the painted miniatures in White Dwarf and would try and copy them as best I could. I made my own version of Rick Priestley's deodorant tank and zoid thing. I also cannibalised sci-fi and Action Force (GI Joe) toys, converted Rhino kits into Whirlwinds, made dioramas... the whole thing. Eventually, it was Mike McVey's page of miniatures for Heroquest in, I think, White Dwarf 113 that made me think "I want to get as good as that" and it inspired me to really push my abilities as far as they could go. I used to get my figures from my nearest store, I think it was called Model Corner In Horsham, but that's long gone now. Two hours on the rain would take me to the Brighton GW store which I would occasionally visit too.
RoC80s: Were you an avid player of Games Workshop's game systems at the time or were you more miniatures focused?
ST: I was always more into painting than gaming but in the days before I joined the Design Studio I played the occasional game of Dark Future, Rogue Trader, Heroquest and Spacehulk. At the studio you couldn't NOT play the games as we all got involved with playtesting things like Warhammer Quest, Blood Bowl, Necromunda, Gorkamorka, Mordheim and so on. Anyway, after the Skeleton Horde box set I moved on to two boxes of the RTB01 beakies and then I gradually moved on into metals. I guess it was mostly 40k models. I had a small Eldar force, some Dark Angels and Heroquest and Space Crusade too. Generally, I painted whatever I found interesting.
I guess I was always a hobby butterfly!
Roc80s: How did you passion for painting contribute to becoming more involved in the early '90s Games Workshop scene ?
ST: Easy, Persistence, pestering and Golden Demon. I got to know the manager of the Brighton GW store. Sadly, I cannot remember his name and he encouraged me to enter the Golden Demon competition. I first entered in 1990 but didn't get anywhere with a model I named 'Motorsquat'. This was a Motorhead inspired diorama made out of the old Squat bikers. The second year in 1991 I got through to the finals. Remember, these were the days of heats being held in the gaming stores. I entered with my converted Rhino Flyer (with wings and engine pods off a Harrier Airfix kit - which I am still convinced was the inspiration of the "flying tank" style 40k vehicles! But I didn't get anything into the finals. By 1992, I won first place in the Mounted Miniature category. Sadly, I don't have any of the entries any more. Motorsquat was destroyed when the Brighton shop was broken into and the display cabinets trashed. I can't remember what happened to my flying tank and the chaos centaur model disappeared. I think it was on display at the Portsmouth GW store for a while (where the Brighton Manager had moved too) and after that, I don't know where it ended up.
RoC80s: What are your memories of those early Golden Demon days?
ST: I was at the '91 and '92 events which were held at the Derby Assembly Rooms. I remember having to get up hellishly early for my dad to drive me to Brighton to get the coach (organised by the shop) to Derby; queuing for ages to register my entries and just looking at stuff. I was a shy kid at events like that and tend to just lurk and hang around on my own - I'm still like that now when people at Warhammer Fest come up to me and I'm like a rabbit in headlights. My main memory is of my heart jumping out of my chest when my name was called for the win. Back then, there was no sticker system so it came as a complete shock. It was the first and only time I came first in anything and I was stunned. The first thing I did was go to one of the phone boxes and call my dad.
One of the proudest moments of my life, that was.
RoC80s: How did things develop from winning the Mounted Miniature category?
ST: In the intervening years, I'd been sending pictures of my miniatures to Mike McVey, and had received positive feedback from him and we'd had a chat at Games Day about my work. When I won that award GW became more interested in me. Bryan had just left the company taking the painted miniatures collection with him and the new management were desperate for more painters to replace the in house figures. Many of the long standing painters were moving on to other things and with the release of WHFB4 I was offered a job! I joined the 'Eavy Metal team in 1992. I had just turned nineteen. I'd tried other avenues to work there, sending in some really bad drawings to Mark Gibbons to try and get a job as an artist. He sent me back a polite letter saying 'you've got a long way to go'... we had a chuckle about that much later at the studio.
RoC80s: What can you remember about your job interview and those early, transformative days after Bryan left the company?
ST: My interview was at the Design Studio. I got the train up to Nottingham with a case full of my latest figures and I was interviewed by Mike McVey and Rick Priestley. They gave me a tour of the studio afterwards. I wasn't offered the job straight away, I got a letter a few days later with the formal offer. My first day was, frankly, quite bonkers. My dad drove me to Nottingham and dropped me off, which was a very emotional thing for me. I was very green. It was my first proper job. My first time away from home. And only about 18 months since my mum had died in an accident so it was a big step for me. There was a lot of paperwork to do. I'd been given a couple of weeks to stay and the company-owned house in Eastwood, so that had to be organised (it turned out that it had been overbooked so I ended up sleeping on the sofa.) I had to set up my desk, meet all the other painters... at one point a call went out that there was food in the kitchen and there was something of a stampede for free sandwiches and cakes.
I had no idea what was going on. It turned out that there had been a meeting of the bigwigs in the conference room and all the leftover food had been taken to the kitchen for a free-for-all. At lunch time, Mike showed me how to get to the city centre and took me on a tour of all the cool shops. At the end of the day Kev White said he'd give me a lift to the Eastwood house, but he wanted to stop off at Toys R Us first. Mark Gibbons and Jay Tanner tagged along too. Can you imagine where my head was at? Nineteen years old and a total GW fanboy, utterly over his head, sat in the back of a car with two members of the 'Eavy Metal team and Mark Bloody Gibbons. On a jolly to Toys R Us!
And I'd never even been to a Toys R Us before!
RoC80s: What was the house at Eastwood like?
ST: I don't remember an awful lot about it to be honest. It was just a bog standard modern semi on a housing estate near the Eastwood Factory. It was usually used by retail bods who came to the factory for meetings or training. While I was there it was all factory trainees. I only recall one fellow in particular: a goth lad called Aaron. There was a fish and chip shop around the corner and we used to play games of Mighty Empires with the other residents . I stayed there for a few weeks only, then crashed at Kev White and Jay Tanner's for a while until I found my own place.
RoC80s: Describe how the 'Eavy Metal team operated during this period. Who was on the team? What were the priorities and responsibilities you held?
ST: The team consisted of Mike McVey, Tim Prow, Kev White, Jay Tanner and Neil Hodgeson. Adrian Wilde sat next to us, who was the terrain maker. The main part of the Design Studio on Castle Boulevard was a big, open plan office, which had once been a couple of warehouses that were knocked together to make one big building. We were back of the main room, with a separate storage area for our paints and a spray room. Also in this area was the White Dwarf publication production area, and few other members of staff, like production manager Alan Merrett.
My first ever job was a set of one east of the old Fantasy Regiments plastics which were being re-boxed for the new edition. They were awful. Then I moved on to the Warhammer Armies Orcs and Goblins and Undead books. These days painters are involved in whole projects but back then it was much more like everyone just pitched in on everything. The painter who got a particular job was the one who was free when miniatures arrived on Alan Merrett's desk. Again, these days painters are more than a year ahead of released schedule but back then we often had Robin Dews, the White Dwarf Editor, standing behind us ready to snatch the miniatures away from us to photograph them while the varnish was still warm. Other work could vary, sometime Mike would write a text article as a painting guide but, for the most part, were just showcased painted versions of the latest miniatures in White Dwarf.
As I said, Bryan was gone by the time I started working and never really experience things the way they had been before, What was interesting was seeing how it developed over the rest of the decade. When I joined GW was still a small company with some big ideas, with a lot of experimentation and seat-of-the-pants stuff going on. By the time I left, they were well on the way along the path to becoming the massive company they are now, complete with corporate headquarters and massive expansion.
When I started we were very much finding our feet after Bryan's departure. There was a great deal of freedom in the way we painted things too, with certain constraints handed to us through Alan. So we could really build the look of things as there was no house style. Of course, we were working in what is now called the 'Red Period' (a phrase I hate) where were were working very much with primary colours. Towards the end of my time at GW and more subdued colour tone was creeping in and they were heading very much towards the grimdark style. If you look at the painting and the miniatures around the year 2000 you'll see that the painting got much darker and the figures more generic. An obvious change of style again, around the end of my time. Plastics was another big shift.
RoC80s: You mentioned plastics. You are talking about an era that saw a real move away from traditional metal cast models to an increasing complexity of kit. Any recollections?
ST: The plastics thing is interesting. I became a bit of an expert in painting plastics because I was quite good at bringing the best out of flat, blocky models... a throwback to my first 'Eavy Metal job.. So I ended up doing all of the plastic characters for the Warhammer Quest and Talisman range as well as the plastic wizards - which remains one the the best series of models I have ever painted. At that time I argued that, one day, all miniatures would be made out of plastic and many at the Studio disagreed with me. Although it was accepted that most regiments would become plastic (a process that obviously began in the mid '90s) many thought that it would never be economically viable to make the characters in plastic.
It is not often I get proven correct!
RoC80s: You mention some proud moments there about your 'Evey Metal days. What do you feel you greatest achievement to Warhammer mythos and culture would be?
ST: For each colour printed page, White Dwarf or the production department would receive a set of four transparencies, one for each colour )cyan, Magenta, yellow and black) and these would be used to create the four layers of printing screens or drums or whatever are used (sorry, I don't know). I guess the paper was run through four times to create the finished page. Honestly, I am guessing here. It wasn't my field of expertise. The Studio would then receive sheets of printers proofs, which were on the finished page on large sheets of high-quality photo paper, so they could be inspected and approved. The last stage would be the large sheets of 16 pages on one big sheet, showing how it would look on the production paper. Each stage would be inspected so it was quite a process.
It was always a super-stressful time around the White Dwarf desks when it got close to deadline time!






























