Showing posts with label 80s Artworks. Show all posts
Showing posts with label 80s Artworks. Show all posts

Wednesday, 2 August 2017

Oldhammer Weekend 2017: Forget Daenerys, Here Be Bryan Ansell's Dragons!


My wife forces me to watch Game of Thrones. I can tolerate the programme I guess, but it suffers terribly (despite the endless grinding of a million dollar marketing machine) from not being as good as Lord of the Rings, in both print or celluoid. Not being as good a wide range of other fantasy in fact. Much like the Harry Potter novels; how much is the global spread a result of the author's skill and imagination and how much the result of a relentless, exorbitant and cynical advertising campaign?

The dragons are rather blandly conceived too, feeling more akin to the computer-game polygon constructs of Skyrim than the mythical, grandiose flying lizards of yore. Thankfully, the beautifully defined dragons I saw preserved in art during the Oldhammer Weekend were quite the opposite. Colourful, characterful and beautifully executed by an artist Bryan Ansell couldn't really remember. Anyone know the chap's name? 

If the above image rings the bell of recollection that is because this painting was printed on the front of the famous Blue Dragon boxset released way back when in the 1980s. To ease those memory synapses, here is a quiet reminder of what that packaging looked like. Any of you buy one of these?


Some years ago, the award winning Steve Casey snuck Welshly into Stoke Hall to capture its collection of ancient metal figures. This was in the days 'before Oldhammer' and happily the Citadel Collector snapped away, serendipity resulting in the very same dragons (the White Dwarf studio ones) being captured digitally. And here the Blue Dragon is, in all it's damaged, dusty glory. 

No sign of the sorceress, mind you. Perhaps she married a dothraki?


Back in the 1980s the Blue Dragon may have been a popular purchase but it wasn't the badger's nadgers of the box set world. That title could only be bestowed upon the Great Fire Dragon - after all, we all know that 'red wunz goez fasta!' 

Well, that painting was also on display...


You probably remember this dragon as 'the one with those bloody hard to paint wings with bloody holes in them' model. I never could quite fathom the purpose of the holes - had the dragon been suffering from a dose of wing rot? Or perhaps the majestic, red beast had a run in with a eighteenth centure ship-of-the-line who mistook the red wings for the sails of an enemy ship? Pummling a dragon with chainshot certainly conjures up some exciting images, does it not?


It seems that the painting was flipped when the packaging was put together and I can't help wonder how such a trick was pulled in the late '80s without all the computer trickery we have now. It still remains the most striking of the three boxes, and the bright red colouring certainly cements this. The pose of the heroic knight also helps, bravely (or perhaps foolishly) deflecting that bolt of flame with his shield. 


As you can see from another one of Steve's photographs the original model has also survived, only this one seems to have been posed like a mid-ranking doorman looming large over the threshold of a Nottingham Greggs, rather than a sophisticated and arcane creature. Nice paint job though, don't you think?


The Green Dragon's painting is by far the superior piece of art, at least in my opinion. And I love the characterisation of the dwarf, nipping off to safety carrying his no doubt looted loot. Looking at him in more detail made me realise that he is somewhere in my leadpile, sadly without the Green Dragon, so he must have made good his escape. 


The artwork remained unchanged on the packaging of the Green Dragon and the model itself is the most closely matched of the three. As you can see below. 


Looking at the three models makes me wonder how they were originally based, considering that all three of them seem to have a grey, lavafield look to them. I didn't notice these models on the new and improved shelves of the Wargames Foundry, but that doesn't mean they are not there.

Did anyone spot them?



Popping over to Orclord's Solegends in always a rewarding experience. And his collection did him proud once again when I found this lovely photograph of the same menagerie, complete with infantry figures. A lovely collection of dragons I am sure you would agree, and not a gratuitous nude scene in sight! 

Orylgg

Tuesday, 1 August 2017

Oldhammer Weekend 2017: Tony Ackland's Sketchbook: Unpublished Advanced Heroquest, WFRP and Confrontation


One of my personal highlights of the Oldhammer Weekend, as I suspect it is for many, is speaking with the Grand Master of Chaos himself, Tony Ackland. As in previous years, Tony had brought with him a new batch of illustrations from his long GW career, including quite a few pieces he had recently uncovered. 

One of these pieces was the illustration above: another one of those evocative landscapes that Mr.Ackland produced for the Warhammer mythos that conjures up imaginative thoughts of unlimited adventure. Well, dear reader - do you notice anything familar about the unpublished (as far as we can tell) illustration above?

Have a closer look at the four figures contemplating the ramshackle conurbation below them. Do they ring an adventurous bell?

Of course, they are the four player characters from Advanced Heroquest. Tony couldn't remember anything about this particular sketch so I spoke to Oldhammer's authority on all things Heroquest, Geoff Sims. He instantly confirmed these were the characters from the game before checking through his leatherbound edition of the AHQ publications. We couldn't find any sign of this illustration so it's pretty safe to say this is its first public airing. 

Isn't it fascinating?


We are pretty sure this illustration is also previously unpublished, though with the sheer amount of WFRP material out there we could well be wrong. Please correct me if this is the case. Tony could remember more about this illustration: it is a pirate player character from WFRP's career section. For whatever reason, this character (and a number of others, apparently) didn't make the final cut of the game and wasn't included in the rulebook. 

I wonder if anything else has survived like this waiting to be discovered, eh?


This famous illustration certainly made the grade and appeared a number of times in print, most notably in the Warhammer Fantasy Roleplay rulebook. I always loved this picture, and after recent events in my life really strikes a chord. I really know how that guy is feeling! 


These illustrations also caught my eye and I am pretty sure I have seen them before in print. Anyone recognise them? The two illustrations are separate peices, with the first depicting some kind of beastman while the second is a rather swarthy looking hobbit, probably sneaking into someone's kitchen for a quick second breakfast. 

The remaining images from this post are all from Tony's six month sojourn to Necromunda. I am not enough of an authority of these materials to state if they have been been previously published, but I certainly cannot recall seeing any of them before. 

All of the images represent the different denizens of the underhive and I know little more about them than that. Enjoy them and wonder what might have been if this project had ever seen completion. 









As always big BIG BIG BIG thank you to Tony Ackland for unearthing this artwork and bringing it to Newark for fans to appreciate, and for spending many, many hours with curious collectors and their questions. 

If you want to know about Tony and his artwork, why not have a look at the two interviews I did with him in years past, both of which are packed with loads of his recollections and artworks. 



More interesting artwork in my next post. 

Speak soon.

Orlygg


Sunday, 27 October 2013

Where are they now? Warhammer Fantasy Roleplay Cover Painting Discovered in Canada!


Pat has framed the piece beautifully. Imagine having this hanging on one of your walls?

A glorious sight is it not? Beautifully, and dare I say tastefully, framed and presented yet safe in the collection of a enthusiast. No tragic skipping for John Sibbick's seminal Warhammer artwork, as we have learnt to our great misfortune, happened with much of Gary Chalk's GW art. You may remember some months back I set out on a quest to track down the whereabouts of key pieces of art from GW dim and distant past. If your memory needs a jog, or you never read the original post, it can be found here. The search has proved successful so far, with Realm of Chaos 80s uncovering Tony Hough's Eldar and Tim Pollard's Collection and all the old school goodness that follows in their wake. 

As I said, this post is dedicated to the cover of Warhammer Fantasy Roleplay, published in 1986, and is, for me anyway, the defining resource for what the Warhammer World should actually look like. The forests, towns, mountain ranges, people and creatures that dwell amongst it all. Sibbick's front cover is perhaps the most iconic of them all when it come to the 80's Warhammer Mythos. The crumbling underground tomb, the band of heroes (including the troll slayer, who I always assumed to be Gotrek), the Ogre Face banner with squiggles radiating out of it, the mohican with black and white chequers, the green, bandy goblins and the deep sense of inevitable doom for all of the characters involved.

Just looking an the picture above sends me back to the glory days of Warhammer gaming. I can smell the Christmas pine needles, hear the wrapping being torn from gifts and feel the rough sensation of the Rudolph jumper I was wearing when I first laid eyes on the WFRP book during a long ago '80s Christmas Day. I can recall the wild adventures I made up for my friends, The Oldenhallen Contract, The Enemy Within and all the rest. I hope it triggers similar memories for you too. 

But how did the famous painting come to be framed and enjoyed in distant Canada? Well, I was contacted yesterday by one Pat Robinson, a collector of fantasy art who resides somewhere nearby Naggaroth. let's ask him...

RoC80s: How did you come to own this incredible piece of 1980s Warhammer artwork?

PR: I bought this directly from John a while back, and it took a great deal of convincing, as I think it was his last Warhammer piece, and he really wanted it... But, eventually I won him over.   This book was special to me, as I received it for Christmas in 1986 and it took over my life for a number of years.  To this day, I will still open it and flip through to look at the amazing art within when I walk by it on my shelf.  I have about 60 Warhammer RPG books, but this was always my favourite.  

I framed it with a dark green suede matting as I like the organic moss look that I think works well with the scene.  It is stunning in real life, and John kept it in immaculate shape.  The gold trim is a scale pattern which I think plays with the orc skin pretty well. 

RoC80s: You also own a preliminary sketch by Sibbick, which to my knowledge has never before been published, does the early drawing contain anything different to the finished piece?

The original concept sketch. I believe that this is the first time this has been published. So enjoy it!
PR: On the right of the sketch, there is a different character than in the final, and John has a note "Should there be a magician in the here somewhere?"   Ultimately, there was, and the outlaw (who an be identified as such from the career sketch of the outlaw at pg. 32 of the WFRP book, despite John calling him a "thief") was replaced forever.  I guess that outlaw should have saved one more fate point! 

What I found interesting is there are 3 bats in different spots in the painting, (can you spot them all?)  which surprised me, as there was only one on the book... Or so I thought, from many years of use and long car rides.  It turns out, by coincidence, 2 of the bats were under the text of the book, so could not be seen.  A nice little surprise. 


A close up on the right hand side. The large square is a text box, indicating where the blurb would go. 

PR: Also, the sacrificial altar, which looks great in the painting is not on the spine of the book (which did not have art) so that was another nice reveal in the final painting.  

John had written at the top of the preliminary sketch "Temple to the Worship of Khorne - God of Chaos", so now we know where this band of adventurers was heading. On  the bottom, John identifies that the first sketch of this was accepted by Games Workshop - with good reason, I should think.

Can you spot the difference? Hint! Have a look to the right of the ogre.
PR: Anyhow, this piece now hangs in one of my art rooms, along with my other game book covers.  There are 2 Endless Quest book covers and 4 Fighting Fantasy covers, so it is with some good 1980s friends.  

I would probably collected more game book covers if I had not read a book called Game of Thrones in 1996 and started buying all of its bookcovers, and a bunch of other book covers from some guy named George R.R. Martin... 

Speaking of magicians... 

Keep up the great work on the blog.

Cheers, 


Pat from Calgary

The image was used elsewhere too. Here, after a flip, it forms the cover for Magia i Miecz, the Polish language edition of Talisman City. Isn't strange to see such a similar image the other way around?

As always, a huge thank you needs to go out to Pat for contributing to this blog. I am sure that many of you will want to do the same below in the comments section. What is your opinion about this picture? Does it summon similar memories for you as it does for Pat and myself? Or do you dislike the image, and if you do, why?

Additionally, if YOU own any old school GW artwork? If the answer is yes, please, please share it with us here. You will find a very captive audience just waiting to froth over your artwork!

Orlygg














Friday, 18 October 2013

The Lone Wolf: An interview with Gary Chalk

When I was nine I lived next door to a boy called Matthew. He was a year older than me and we had one of those strange childhood friendships that existed out of school as we rarely mixed in school. He was in the year above and, well at my school anyway, you didn't mix with the older children. We both loved the Fighting Fantasy books which were probably at their zenith by that time. Forest of Doom, Deathtrap Dungeon and the Island of the Lizard King we all conquered with a thumb firmly in between the previous choice so a quick exit back could be executed in case of death. We'd compete, probably along with many other kids, to get hold of the battered copies of Livingstone and Jackson's work at the local library and race home to enjoy them in the safety of our boyhood beds. 

One day, I went over his house, probably with a box or two of plastic Airfix WW2 British (he ALWAYS played as the Germans) under my arm, expecting to see his Argos snooker table laid out for a 1944 skirmish. Instead I found him lolling on his bed, flicking rather carefully through a book. I knew it was a library copy as it was shrouded in one of those yellowing plastic jackets that librarians insisted on using twenty five years ago. As I walked in, he glanced up and casually through the book onto the floor.

As the book skidded to a halt on his paint flecked carpet, its cover gradually settled into my view. Two dangerous eyes stared suddenly into my own, eyes that glared from a figure who was partly Robin Hood, partly '80s Wood Elf and partly unknown hero. I had had my encounter with Lone Wolf!

My first sight of the classic Chalk style of fantasy art. Those eyes still haunt me!
It took me quite a few years to make the connection between Lone Wolf, Gary Chalk and '80s Warhammer. To be honest, it was fairly recently. About 8 years ago now I started collecting back issues of White Dwarf, starting with issue 90 and working by way up until the tone of the magazine turned from '80s anarchy to '90s corporate lunch. I then began to work backwards from 90, picking up the magazine in the pre-Warhammer/Rogue Trader days when it was (nearly) always RPGs all the way. Gary's work cropped up here and there in my random purchases and I started to recognise his style in the old hardback GW books I horded in my bedroom and flicked through from time to time. It was a distinct style. Bright and engaging, and very much against the odds of the darker artwork abundant even then. 

I was pleased, therefore, to produce a small article about his work for this blog, entitled The Magic of Warhammer Third Edition. Its seems that my posting was a popular one, as it has been viewed many times and discussed here and there by fans of Gary's work. Well, I am very pleased to say that Gary has agreed to be interviewed for this blog. We talk about his early career, his move into GW, Fantasy Warlord and beyond. Can I just take this opportunity to thank Gary personally for contributing to Realm of Chaos 80s and the Oldhammer Community. From your feedback, I know how much many of you enjoy these trips back down memory lane. 

Over to Gary...

Orlygg

RoC80s: You were brought up in rural Hertfordshire, how did the country lad become interested in the fantastical in the first place?

GC: There wasn’t really a fantasy genre back in those days, or if there was I didn’t know about it. Doctor Who didn’t appear on tv until I was eleven years old and the world was only available in black and white.  As a result I became interested in drawing and history which were about as far away from reality as I could get. I realised while reading Rosemary Sutcliff’s excellent historical fiction books that someone  (Charles Keeping) was illustrating them and presumably getting paid for it. I decided me to become an illustrator, and thanks to a truly inspiring art teacher I fumbled my way into art school.
      It wasn’t until I was leaving art school that the whole fantasy thing began to kick off with Dungeons and Dragons arriving, science fiction books appearing all over the place and everyone reading The Lord of the Rings. I just wanted to illustrate kids books and suddenly there was all this stuff!  The world was now available in technicolour. Of course that could have been the effect of the drugs, but it doesn’t seem to have worn off yet.
         I got a job in a graphic design studio producing anything from shampoo labels ( flash but regal ) to , and, I swear this is true, airbrushing out an old lady’s wooden leg in a photo for something medical. Classy eh? While I was doing this, I kept sending out illustration samples and eventually manged to become a freelance children’s illustrator doing fairy tales and stuff. Fantasy comes in a bit later, so keep reading…

Illustration from Lone Wolf II: Fire on the Water.
RoC80s: You started wargaming as a teenager. What are your memories of that early time? Was it purely historical for you, or did you find yourself amongst the early D&D roleplayers?

GC: Wargames were originally played with Airfix figures, using Donald Featherstone’s rules. These were the only things available to a teenager who didn’t live in London. You played World War Two or American Civil War or spent your entire life converting tiny plastic men with the aid of plastecine. The strange thing was though, that these games were actually fun! As you know fun is no longer allowed unless it has accidentally slipped into a set of rules by accident. If this does occur, it’s usually weeded out by the fifteenth edition. We eventually started making up own rules for things, but it was okay because nobody ever found out.
        There were no fantasy games around at all at this time, except for those played by a mythical figure in a cardigan called Tony Bath who played wargames set in Robert Howard’s Hyborea. As no-one in Hertfordshire had ever heard of  Conan or Hyborea, these remained pretty much of an enigma. The D&D stuff comes in later…

Scratch-built model ships. Used in 'Every Dwarf loves a Sailor' and beyond. Gary Chalk 1986.
RoC80s: How did you manage to move from being a ‘player’ to working in the ‘games industry?’

GC: I moved into the games industry by inventing my own game! I had desk space in a printers and one day I was looking at a historical boardgame when I was espied by the two brothers who ran the place. They asked what it was and how much it cost. When I told them how much, they couldn’t believe the difference between the printing costs and the retail price and told me that if I made one up, they would print it. So I did.
 I invented with Cry Havoc. I had recently started playing D&D ( I told you it would eventually turn up) and was struck by the difference between the roleplaying and existing historial games. Historcial games, even skirmish games, had rather anonymous playing pieces who were all much the same, while D&D had characters who were all different and could do more than just fight each other. I tried to put a bit of the RPG flavour and colour into a historical boardgame with individual characters with individual strengths. Cry Havoc was born and I was a game designer.

Talisman: The magical Quest Game. First Edition 1983. Cover Art by Gary Chalk.
RoC80s: My earliest memory of your distinctive style is probably the front cover of Lone Wolf: Flight from the Dark in 1984. How did you become involved in Joe Dever’s famous gamebooks?

GC: I first met Joe Dever when he was running the Game Centre near Oxford Street and I flogged him a load of copies of Cry Havoc. He need a lots of other products he couldn’t get a regular supply of and so I started a line of dungeon mapping pads and floorplans, which I also sold to him. At this time there were no gamebooks to get involved in and we started playing fantasy wargames using the Reaper and Laserburn rules along with historical games with the now widely available 25mm metal figures.


One of Gary's '80s dioramas. This one appeared in Fantasy Warlord among other places.
RoC80s: How did your begin working with Games Workshop? Was it as an artist or games designer?

GC: I left the printers as they had serious financial problems and were milking Cry Havoc for cash, so that it could never really get anywhere. I went to see Livingstone and Jackson at Games Workshop. They had repeatedly threatened to sue me for plagerism over the dungeon planner pads and the floorplans, but had never really been able to make it stick. I told them that if they gave me a job, they wouldn’t have to keep trying to sue me and I could even invent products for them. They thought this over and gave a job they called Games Development Manager! I had an office, a drawing board and a view of the car park. I was only in charge of myself, but hell, I was management material!
      Now this is where the story really starts. Joe Dever was fired by the Game Centre and needed a job. Workshop needed a warehouse manager and I suggested Dever. He got the job. While I was working on Talisman and Battlecars, Livingstone and Jackson came up with the idea of The Wizard of Firetop Mountain, based on the solo Tunnels and Trolls adventures. When this started to sell, they asked Joe if he would ghostwrite a solo adventurefor them and if I would be prepared to illustrate it. All for a princely 1% royalty. I pointed out to Joe that if we were good enough to write their books we were good enough to produce our own. Joe wrote a section of the first Lone Wolf book based on a world he had put together for his fantasy wargames. I produced some illustrations and made up a presentation for the publishers. As I recall, the text was put together by Workshop’s very own typesetter in secret lunchtime sessions….


Interior Illustration from White Dwarf 41. May 1983. By Gary Chalk.
RoC80s: You produced a wide range of material for early issues of White Dwarf. You wrote about painting in the days before ‘Eavy Metal and produced classic articles like ‘Every Dwarf Loves a Sailor’. What was it like working on the magazine in the early to mid 1980s?

GC: It was great working with Jamie Thompson who was the editor at that time.  He had a great sense of humour and was always slipping jokes and rude noms de plume into White Dwarf. I particularly remember a writer he called Hugh Janus ... This was back in the days when White Dwarf was still a magazine and even featured articles about other manufacturer’s games. The naval rules for Warhammer were written as I needed some for ships in my own games and decided to make an article out of them.

Iconic cover to Blood Bath at Orc's Drift. Gary Chalk. 1985.
Interior Illustration from White Dwarf 114. By Gary Chalk.

RoC80s: Among old school Warhammer fans, you are probably most well known for the 2nd Edition expansion packs like Bloodbath at Orc’s Drift (which was played out at our recent Oldhammer Day at Bryan Ansell’s Wargames Foundry by the way) what is the story behind the creation of these scenarios?

GC: The story is  that Workshop asked us to write a scenario for them. We were putting on some of the first really big fantasy wargames at Dragonmeet and Games Day. (Sometimes we used Warhammer and sometimes we put Warhammer rules on the table, but were secretly playing Reaper, ‘cos it was quicker. Weren’t we naughty! Anyway Bryan Ansell asked us to write a scenario and I came up with Orc’s Drift and Joe expanded it a bit so that it would use a lot of the latest releases in the Citadel figures range.
   
Interior Illustration from White Dwarf 113. Gary Chalk. 1989.

RoC80s: You provided quite a bit of artwork to GW (and beyond) during the 1980s and many fans want to know what happened to the original pieces of art. Do you still have them in your possession or have they been sold on to collectors?

GC: I have some of the artwork, but a lot of it has gone missing at Games Workshop. They actually produced a boxed set of  Lone Wolf figures at one time and I gave them the artwork for the first Lone Wolf  book for the box lid. This is sadly one of the missing pieces. I have it on good autority that some of my artwork, along with that of other artists, was actually seen in a refuse skip outside the studio. Since the witness is an ex-Workshop sculptor, I can only assume this to be true. I am really pissed off about this as you can imagine.


The ill-fated fantasy ruleset.
RoC80s: You were involved in the ill-fated Fantasy Warlord project. What was the original vision behind the project and why do you think that it failed?


GC: The original idea behind Fantasy Warlord was to produce a set of rules that actually allowed players to use tactics on the tabletop in a way which was realistic and relatively quick to play. I had given up playing Warhammer because it was incredibly slow to play with a lot of figures.  By a lot, I mean two or three hundred a side. Warhammer is really a skirmish game. If twenty bowmen need to throw sixty dice to resolve their firing, then that, in my book, is a really clunky system. That’s why I went for the percentage based rules which allow you to resolve combat and firing with a single die roll.

       I didn’t much like the ever increasing rules either. Chaos seemed to need an enormous number of rules. Think about that  for a moment… and the background was getting so detailed that there was very little room for the gamer to be inventive. I actually enjoy making up scenarios, war-engines, uniforms and so on that  bolt on to the rules for my own games. I now believe that I may be alone in this and this could be one reason why Fantasy Warlord failed. People want to belong to a group where they are one of the boys. They’re one of the people who play Warhammer or  Malifaux or whatever, and ultimately it is this community which is as important as the game. They like the in-jokes about the third edition or getting the badges on their orcs to look just like the ones in the magazine. I’m afraid to say, that I don’t really give a damn about this stuff and I can make up my own badges. I must be some sort of pseudo geek who isn’t really geeky…
        There are lots of other reasons it was a disaster. We had figure makers who lied about the number of sculptors they had and layout artists who really did deserve to be laid out. We had packagers who were going out of business and hadn’t told us and we had one of those little financial crisis things. The Chancellor, Nigel Lawson, told it was going to be a little blip, but he lied. Imagine that, a politician who tells lies. Seems impossible, doesn't it? Anyway, the project seems to have been totally doomed form the moment of it’s conception.  I screwed up big time.

Interior Illustration from Warhammer Armies. Gary Chalk 1987.
RoC80s: You were recently quoted in a news article about 40k, this caused some bemusement amongst long standing fans of your work (as you have had nothing to do with the game for decades), how on earth did you end up being interviewed for the piece?

GC: Even though I haven’t had a lot to do with 40K recently I am still unravaged by Alzheimer’s and have followed its progress closely. I have even managed to read bits of White Dwarf down at the paper shop before they throw me out.
      The reason I was asked to do the interview was nothing more or less than flagrant nepotism! My son Titus who works as a journalist in Berlin, is a friend of Samira Ahmed. She needed to find someone who knew about Games Workshop’s products and he suggested me. Funny old world innit?

      In my defence I can only say that I am familiar with Workshop’s products and I have played both Warhammer Fantasy and 40K, indeed I actually play-tested early versions of the rules. If they had interviewed someone who currently worked for Workshop, it would have ended up as as a piece of advertising. I told her what I honestly thought and that’s about it.


An intriguing piece from the Colleges of Magic article. The black dot? Design choice or a cover for something?

Thursday, 5 September 2013

Rudesword? A Warhammer Anecdote


One of the best things about attending an event like the Oldhammer Weekend are the stories. By this I mean the tales of fellow gamers, of their struggles and triumphs, of their mishaps and mistakes. This is also true of the authors of the game and its background. I was lucky enough to be introduced to John Stallard and Rick Priestley by Diane Ansell, and among the many far flung conversations was this little gem.

Rick told us about a picture by Adrian Smith that had caused a problem or two during the publication of The Lost and the Damned. Flicking through a copy (and there were heaped about the Foundry) he pointed out the image, but didn't enlighten us to the meaning of the inscription.

Well, let's have a look at it.


Now, the inscription on the beastman's blade will mean little if you don't have access to the Dark Tongue. So here is a little iPad snap of said page page below.


With this in hand I set about trying to translate the inscription on the blade itself. My efforts are presented below. Now, I am unsure of the first word. It may well be MARS, but the final rune is flipped on its head. The rest were straight forwards until I reached the eleventh word, which either by accident or design is much harder to decipher. With a little squinting its possible. My attempt is below. I wonder if you all agree?


This discovery makes me wonder what else there is to discover between the covers of old school publications. I was startled by the depth behind each and everyone of Tony Hough's artworks and it makes me wonder what else is our out there!

Orlygg










Monday, 24 June 2013

Where Are They Now? Elder Artworks by Tony Hough and Fangorn



Some months ago I put the word out that I was interested in tracking down the whereabouts of key pieces of '80s GW artwork. I came up trumps with the collection of Tim Pollard, who lived with John Blanche and Wayne England during our period of interest and collected many works during that time. 

I am happy to state, that I was contacted by Jon Boyce a couple of weeks ago with details about his collection of artworks and he was keen to share them with us here at Realm of Chaos 80s. So without any further ado, I'll hand over to him as he takes you through his small collection of pieces. Of course, if you own any classic old school artworks and wish to share them with the wider collecting world please contact me here, at realmofchaos80s@yahoo.co.uk.


Eldar Broadside in print in White Dwarf.
Eldar Broadside by Tony Hough

I remember this image very fondly from WD127 (the Craftworld Eldar army list issue). All the background, illustrations and models sparked my continuing love for Eldar. Back in late 2007 there was the unsavoury incident where a Tony Hough illustration was temporarily stolen from an exhibition in Warhammer World. I had seen the exhibition and it prompted me to see whether Tony had an online presence, and specifically whether he had the WD127 image available for sale. A simple exchange of emails later, and in the New Year of 2008 I was the proud owner of in my view an iconic piece of GW artwork. Tony also kindly sent me a letter giving the background to the image; one of a set of 30 he did originally intended to form part of a Space Fleet rulebook (which never got off the ground).
 




Eldar Bridge & Eldar Weapons Fire by Tony Hough
I acquired both of these much more recently, as a direct result of the great interview with Tony Hough on your blog. I took to perusing Tony's gallery after reading the article, and happened to see a couple of additional Eldar images I hadn't seen before. I got back in touch with Tony and he confirmed they were from the same sequence of Space Fleet images as my first piece - he was happy to let me have them both to make a stunning triptych!
 



Eldar Legion / Ork Horde by Chris Baker aka Fangorn
I happened on this piece on ebay - simply labelled "Eldar Artwork". When I saw the auction, there were very few details in the listing, only a couple of days left and no bids. The starting bid was £120, but I recognised the image from the Epic Eldar Legion and Ork Hordes box sets. Either through lack of interest or simply going under the radar, mine was the only bid. I was delighted when I received the painting (which looks suspiciously like it has been painted using Citadel paints) - it's pretty big (67x28cm) and has a wealth of little details which you can't make out in the cropped and resized box artwork. I spoke with the seller and asked for a few details - it turns out he was Chris Baker's son and was selling the artwork to help fund a gap year. One my mates who has a fine art degree says this painting goes against all the rules of composition - the focal point (in the middle of the painting), actually has no detail or points of interest. This makes me wonder whether the painting was originally conceived as two separate pieces for use as the box art. 

What do you think?

Eldar Broadside and its accompanying letter from The Patriarch himself, Tony Hough.
Of course, Tony Hough is a friend of Realm of Chaos 80s, having been interviewed here alongside a gallery of his pieces and he occasionally contributes his valuable knowledge to discussions in the comments section. He also has a website and contacted me recently to explain that he hopes to attend Oldhammer Day at the Foundry in August, and Tony intends to bring his remaining artworks along for viewing and (hopefully) sale. 

Fancy owning one yourself? Just contact Tony and make an offer!


Don't forget to tell us all about though!

Orlygg.