When I was nine I lived next door to a boy called Matthew. He was a year older than me and we had one of those strange childhood friendships that existed out of school as we rarely mixed in school. He was in the year above and, well at my school anyway, you didn't mix with the older children. We both loved the Fighting Fantasy books which were probably at their zenith by that time. Forest of Doom, Deathtrap Dungeon and the Island of the Lizard King we all conquered with a thumb firmly in between the previous choice so a quick exit back could be executed in case of death. We'd compete, probably along with many other kids, to get hold of the battered copies of Livingstone and Jackson's work at the local library and race home to enjoy them in the safety of our boyhood beds.
One day, I went over his house, probably with a box or two of plastic Airfix WW2 British (he ALWAYS played as the Germans) under my arm, expecting to see his Argos snooker table laid out for a 1944 skirmish. Instead I found him lolling on his bed, flicking rather carefully through a book. I knew it was a library copy as it was shrouded in one of those yellowing plastic jackets that librarians insisted on using twenty five years ago. As I walked in, he glanced up and casually through the book onto the floor.
As the book skidded to a halt on his paint flecked carpet, its cover gradually settled into my view. Two dangerous eyes stared suddenly into my own, eyes that glared from a figure who was partly Robin Hood, partly '80s Wood Elf and partly unknown hero. I had had my encounter with Lone Wolf!
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My first sight of the classic Chalk style of fantasy art. Those eyes still haunt me! |
It took me quite a few years to make the connection between Lone Wolf, Gary Chalk and '80s Warhammer. To be honest, it was fairly recently. About 8 years ago now I started collecting back issues of White Dwarf, starting with issue 90 and working by way up until the tone of the magazine turned from '80s anarchy to '90s corporate lunch. I then began to work backwards from 90, picking up the magazine in the pre-Warhammer/Rogue Trader days when it was (nearly) always RPGs all the way. Gary's work cropped up here and there in my random purchases and I started to recognise his style in the old hardback GW books I horded in my bedroom and flicked through from time to time. It was a distinct style. Bright and engaging, and very much against the odds of the darker artwork abundant even then.
I was pleased, therefore, to produce a small article about his work for this blog, entitled
The Magic of Warhammer Third Edition. Its seems that my posting was a popular one, as it has been viewed many times and discussed here and there by fans of Gary's work. Well, I am very pleased to say that Gary has agreed to be interviewed for this blog. We talk about his early career, his move into GW, Fantasy Warlord and beyond. Can I just take this opportunity to thank Gary personally for contributing to Realm of Chaos 80s and the Oldhammer Community. From your feedback, I know how much many of you enjoy these trips back down memory lane.
Over to Gary...
Orlygg
RoC80s: You were brought up in rural Hertfordshire, how did the country lad become interested in the fantastical in the first place?
GC: There wasn’t really a fantasy genre back in those days, or if there
was I didn’t know about it. Doctor Who didn’t appear on tv until I was eleven
years old and the world was only available in black and white. As a result I became interested in drawing
and history which were about as far away from reality as I could get. I realised while reading Rosemary Sutcliff’s
excellent historical fiction books that someone
(Charles Keeping) was illustrating them and presumably getting paid for
it. I decided me to become an illustrator, and thanks to a truly inspiring art
teacher I fumbled my way into art school.
It wasn’t until I was leaving art school that the whole fantasy thing
began to kick off with Dungeons and Dragons arriving, science fiction books
appearing all over the place and everyone reading The Lord of the Rings. I just
wanted to illustrate kids books and suddenly there was all this stuff! The world was now available in technicolour.
Of course that could have been the effect of the drugs, but it doesn’t seem to
have worn off yet.
I got a job in a graphic design studio producing anything from shampoo
labels ( flash but regal ) to , and, I swear this is true,
airbrushing out an old lady’s wooden leg in a photo for something medical.
Classy eh? While I was doing this, I kept sending out illustration samples and
eventually manged to become a freelance children’s illustrator doing fairy tales
and stuff. Fantasy comes in a bit later, so keep reading…
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Illustration from Lone Wolf II: Fire on the Water. |
RoC80s: You started wargaming as a teenager. What are your memories of that early time? Was it purely historical for you, or did you find yourself amongst the early D&D roleplayers?
GC: Wargames were originally played with Airfix figures, using Donald
Featherstone’s rules. These were the only things available to a teenager who
didn’t live in London. You played World War Two or American Civil War or spent
your entire life converting tiny plastic men with the aid of plastecine. The
strange thing was though, that these games were actually fun! As you know fun is
no longer allowed unless it has accidentally slipped into a set of rules by
accident. If this does occur, it’s usually weeded out by the fifteenth edition.
We eventually started making up own rules for things, but it was okay because
nobody ever found out.
There were no fantasy games around at all at this
time, except for those played by a mythical figure in a cardigan called Tony
Bath who played wargames set in Robert Howard’s Hyborea. As no-one in
Hertfordshire had ever heard of Conan or
Hyborea, these remained pretty much of an enigma. The D&D stuff comes in later…
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Scratch-built model ships. Used in 'Every Dwarf loves a Sailor' and beyond. Gary Chalk 1986. |
RoC80s: How did you manage to move from being a ‘player’ to working in the ‘games industry?’
GC: I moved into the games industry by inventing my own game! I had desk
space in a printers and one day I was looking at a historical boardgame when I
was espied by the two brothers who ran the place. They asked what it was and
how much it cost. When I told them how much, they couldn’t believe the
difference between the printing costs and the retail price and told me that if
I made one up, they would print it. So I did.
I invented with Cry Havoc. I had recently started playing D&D ( I
told you it would eventually turn up) and was struck by the difference between
the roleplaying and existing historial games. Historcial games, even skirmish
games, had rather anonymous playing pieces who were all much the same, while
D&D had characters who were all different and could do more than just fight
each other. I tried to put a bit of the RPG flavour and colour into a
historical boardgame with individual characters with individual strengths. Cry
Havoc was born and I was a game designer.
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Talisman: The magical Quest Game. First Edition 1983. Cover Art by Gary Chalk. |
RoC80s: My earliest memory of your distinctive style is probably the front cover of Lone Wolf: Flight from the Dark in 1984. How did you become involved in Joe Dever’s famous gamebooks?
GC: I first met Joe Dever when he was running the Game Centre near Oxford
Street and I flogged him a load of copies of Cry Havoc. He need a lots of other
products he couldn’t get a regular supply of and so I started a line of dungeon
mapping pads and floorplans, which I also sold to him. At this time there were no gamebooks to get involved in and we started
playing fantasy wargames using the Reaper and Laserburn rules along with
historical games with the now widely available 25mm metal figures.
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One of Gary's '80s dioramas. This one appeared in Fantasy Warlord among other places. |
RoC80s: How did your begin working with Games Workshop? Was it as an artist or games designer?
GC: I left the printers as they had serious financial problems and were
milking Cry Havoc for cash, so that it could never really get anywhere. I went
to see Livingstone and Jackson at Games Workshop. They had repeatedly
threatened to sue me for plagerism over the dungeon planner pads and the
floorplans, but had never really been able to make it stick. I told them that
if they gave me a job, they wouldn’t have to keep trying to sue me and I could
even invent products for them. They thought this over and gave a job they
called Games Development Manager! I had an office, a drawing board and a view
of the car park. I was only in charge of myself, but hell, I was management
material!
Now this is where the story really starts. Joe Dever
was fired by the Game Centre and needed a job. Workshop needed a warehouse manager and I suggested Dever. He got the job. While I was working on
Talisman and Battlecars, Livingstone and Jackson came up with the idea of The
Wizard of Firetop Mountain, based on the solo Tunnels and Trolls adventures.
When this started to sell, they asked Joe if he would ghostwrite a solo
adventurefor them and if I would be prepared to illustrate it. All for a
princely 1% royalty. I pointed out to Joe that if we were good enough to write
their books we were good enough to produce our own. Joe wrote a section of the
first Lone Wolf book based on a world he had put together for his fantasy
wargames. I produced some illustrations and made up a presentation for the
publishers. As I recall, the text was put together by Workshop’s very own
typesetter in secret lunchtime sessions….
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Interior Illustration from White Dwarf 41. May 1983. By Gary Chalk. |
RoC80s: You produced a wide range of material for early issues of White Dwarf. You wrote about painting in the days before ‘Eavy Metal and produced classic articles like ‘Every Dwarf Loves a Sailor’. What was it like working on the magazine in the early to mid 1980s?
GC: It was great working with Jamie Thompson who was the editor at that
time. He had a great sense of humour and
was always slipping jokes and rude noms de plume into White Dwarf. I
particularly remember a writer he called Hugh Janus ... This was back in the
days when White Dwarf was still a magazine and even featured articles about
other manufacturer’s games. The naval rules for Warhammer were written as I needed
some for ships in my own games and decided to make an article out of them.
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Iconic cover to Blood Bath at Orc's Drift. Gary Chalk. 1985. |
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Interior Illustration from White Dwarf 114. By Gary Chalk. |
RoC80s: Among old school Warhammer fans, you are probably most well known for the 2nd Edition expansion packs like Bloodbath at Orc’s Drift (which was played out at our recent Oldhammer Day at Bryan Ansell’s Wargames Foundry by the way) what is the story behind the creation of these scenarios?
GC: The story is that Workshop
asked us to write a scenario for them. We were putting on some of the first
really big fantasy wargames at Dragonmeet and Games Day. (Sometimes we used
Warhammer and sometimes we put Warhammer rules on the table, but were secretly
playing Reaper, ‘cos it was quicker. Weren’t we naughty! Anyway Bryan Ansell
asked us to write a scenario and I came up with Orc’s Drift and Joe expanded it
a bit so that it would use a lot of the latest releases in the Citadel figures
range.
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Interior Illustration from White Dwarf 113. Gary Chalk. 1989. |
RoC80s: You provided quite a bit of artwork to GW (and beyond) during the 1980s and many fans want to know what happened to the original pieces of art. Do you still have them in your possession or have they been sold on to collectors?
GC: I have some of the artwork, but a lot of it has gone missing at Games Workshop. They actually produced a boxed set of Lone Wolf figures at one time and I gave them the artwork for the first Lone Wolf book for the box lid. This is sadly one of the missing pieces. I have it on good autority that some of my artwork, along with that of other artists, was actually seen in a refuse skip outside the studio. Since the witness is an ex-Workshop sculptor, I can only assume this to be true. I am really pissed off about this as you can imagine.
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The ill-fated fantasy ruleset. |
RoC80s: You were involved in the ill-fated Fantasy Warlord project. What was the original vision behind the project and why do you think that it failed?
GC: The original idea behind Fantasy Warlord was to
produce a set of rules that actually allowed players to use tactics on the
tabletop in a way which was realistic and relatively quick to play. I had given
up playing Warhammer because it was incredibly slow to play with a lot of figures. By a lot, I mean
two or three hundred a side. Warhammer is really a skirmish game. If twenty
bowmen need to throw sixty dice to resolve their firing, then that, in my book,
is a really clunky system. That’s why I went for the percentage based rules
which allow you to resolve combat and firing with a single die roll.
I didn’t much like the ever increasing rules either. Chaos seemed to
need an enormous number of rules. Think about that for a moment… and the background was getting
so detailed that there was very little room for the gamer to be inventive. I
actually enjoy making up scenarios, war-engines, uniforms and so on that bolt on to the rules for my own games. I now
believe that I may be alone in this and this could be one reason why Fantasy
Warlord failed. People want to belong to a group where they are one of the
boys. They’re one of the people who play Warhammer or Malifaux or whatever, and ultimately it is
this community which is as important as the game. They like the in-jokes about
the third edition or getting the badges on their orcs to look just like the
ones in the magazine. I’m afraid to say, that I don’t really give a damn about
this stuff and I can make up my own badges. I must be some sort of pseudo geek
who isn’t really geeky…
There are lots of other reasons it was a disaster. We had figure makers
who lied about the number of sculptors they had and layout artists who really
did deserve to be laid out. We had packagers who were going out of business and
hadn’t told us and we had one of those little financial crisis things. The
Chancellor, Nigel Lawson, told it was going to be a little blip, but he lied.
Imagine that, a politician who tells lies. Seems impossible, doesn't it? Anyway,
the project seems to have been totally doomed form the moment of it’s
conception. I screwed up big time.
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Interior Illustration from Warhammer Armies. Gary Chalk 1987. |
RoC80s: You were recently quoted in a news article about 40k, this caused some bemusement amongst long standing fans of your work (as you have had nothing to do with the game for decades), how on earth did you end up being interviewed for the piece?
GC: Even though I haven’t had a lot to do with 40K recently I am still
unravaged by Alzheimer’s and have followed its progress closely. I have even
managed to read bits of White Dwarf down at the paper shop before they throw me
out.
The reason I was asked to do the interview was nothing
more or less than flagrant nepotism! My son Titus who works as a journalist in
Berlin, is a friend of Samira Ahmed. She needed to find someone who knew about
Games Workshop’s products and he suggested me. Funny old world innit?
In my defence I can only say that I am familiar with Workshop’s products
and I have played both Warhammer Fantasy and 40K, indeed I actually play-tested
early versions of the rules. If they had interviewed someone who currently
worked for Workshop, it would have ended up as as a piece of advertising. I
told her what I honestly thought and that’s about it.
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An intriguing piece from the Colleges of Magic article. The black dot? Design choice or a cover for something? |