To help me organise my different gaming and painting interests and stop things getting cluttered I like to keep things on different blogs.
Having mentioned that I was interested in starting something different after the success of my last year long Realm of Chaos campaign (and the small steps I have taken towards Rogue Trader) I am pleased to report a new blog is now up and running for my DARK FUTURE campaign.
Here's the link!
http://route666darkfuture.blogspot.co.uk/
If you're interested in this late 80s GW game or even if you are not I'd like to welcome you along for the journey!
See you there!
Orlygg.
Friday, 12 October 2012
Thursday, 11 October 2012
Early Wounds: Being A Reprint of an Past Battle
Some of you may be familiar with my old Warseer thread where I first began to document my Oldhammer adventures (before, in fact the term Oldhammer was even coined) and I have had a number of requests to post the battle report I did on that thread here on my blog.
Well here it is.
If I recall correctly, this was the third game in the campaign and was played in November of last year, so 11 months ago now. It features a rare appearance of some of Dan's Realm of Chaos miniatures - so see if you can spot them!
Okay, I bit of background. Last summer I decided to quit GW after the fiasco with pricing and the general drop in quality of the releases. I decided to sell everything I had collected over the years. However, I missed my GW fix as I have been collecting, painting and modelling since 1988. Other systems just didn't do it for me so I decided to go retro and return to my 'Golden Age' of 1986-1992 (the Bryan Ansell years) as this was the time I first engaged with the hobby and still excited me. Thanks to ebay, I was able to sell of everything that was not of this date and collect a vast number of classic miniatures, books, rules sets, magazines etc. I remember the buzz around the release of Realm of Chaos and decided to pick this and the 3rd edition ruleset to be my period. I planned to collect, paint and game with all 4 of the chaos powers in the hope of creating (and converting) warbands using only period models and paints.
Persuading my friend Dan into the idea, we planned a long campaign that would see the warbands grow and fight it out until they reached the battlefields of the Realm of Chaos itself. To begin with, we create two small forces. A slaanesh and khorne warband. I took slaanesh and Dan took Khorne. The warbands shown in the previous post represent these warbands (slaanesh warband lost a few thugs - originally had 6 - but gained 4 skaven and Khorne added a fleshhound, 5 more beastmen- which Dan painted- but lost a second chaos hound). We played several warm up games and tried to get our heads around the MASSIVE amount of rules. Dan was brought into the hobby through 40K and was immediately impressed with the level of depth the game provided as small skirmishes were elaborate affairs that took two or three hours to complete! For those unfamiliar with the system, after each battle each slain character is tested to see if they are truly dead or otherwise injured. Injured models then have their stats modified to represent wounds (there are fantastic tables to do this is both Slaves... and Lost...) as well as rolling on tables to discover what additional followers or rewards the characters will receive. Khorne did much better out ofthis than Slaanesh, with Ulfheir gaining a chaos weapon that lets of a terrible shriek that causes fear for 12 inches in all directions. He also gain a daemonic fleshound. Slaanesh was not pleased with Slakesin during this time and granted only a single attribute, temporal instability, which meant that my champion would slip in and out of reality during the game- nice!
With several games under our belts, we planned are first proper game. A scenario called the 'Boon of Tzeentch'. The premise to the game was that Ulfheir and his warband had just defeated Ulfhednar's followers entirely, leaving only 5 survivors and that the Khornate warband was busy celebrating its victory by summoning bloodletters into the material realm. Ulfhednar had then struck a pact with Slakesin to attack Ulfhier as they celebrated victory, partly for revenge but also to locate a missing magical item left on the battlefield. The location of this item (or boon) was to be represented by 3 markers (one being the item the other two blanks) randomly on the battlefield. A a separate rule, Dan had to decide if he wanted to continue with his ritual to summon daemons or whether or not to concentrate on defending. The two photographs show the two armies at the beginning of the game.
The game began with the Tzeentch forces advancing up the right hand side of the table. Ulfhednar let his beastmen lead the way towards the Khornate lines.
On the other flank, my Slaaneshi forces advanced slowly though Throgg, my troll, repeatedly failed his stupidity test and did nothing! The skaven moved quickly on the left in an attempt to out flank Ulfheir's beastmen and disrupt the ritual. They managed to get the beastmen to flee and chased them across the board before colliding with another group of beastmen. This caused major concerns for Dan as his entire right flank collapsed and left his ritual exposed.
The chaos thugs withstood the charge from Gluttonspore the minotaur and the two units fought hard for control of the ritual site. Despite breaking on more than one occasion, they held on (supported by Slakesin's magic) long enough for the Beastmen to join up with them and subdue Gluttonspore. On my right, the Tzeentch forces engaged with Ulfheir's personal attendants ( fleshound and chaos hound) in a stalemate (despite Ulfhednar being WS10 due to the weapon master attribute!) which saw the chaos champions repeatedly missing each other.
At this point, Dan decided to use his chaos weapon and unleashed the Shrieking blade. Unbeknown to us, this had a dramatic effect on the game. As we were using a smaller board, most over my warband and his were within range of the noise and promptly failed their fear tests. These saw most of our models running from the board in terror! Luckily, my Skaven held on long enough to push his beastmen from the field entirely but not before he could summon a bloodletter.
Unfortunately, the bloodletter arrived to late and was bound to move only 6 inches from the ritual site. My skaven retreated to safety as Ulfhednar finally killed the Fleshound and clashed with Ulfheir.
The game ended with our two champions fighting alone. Eventually, Ulfhednar struck down his rival and collected his boon. This turned out to be an attribute (once we rolled to find out) and the Champion of Tzeentch was rewarded with Warp Frenzy which means that in the future when he fails a frenzy test he will transform into a hideous beast that will attack everyone nearby.
With the game over. We calculated victory points. Khorne lost a beastmen and the fleshound was banished back to the warp. Ulfheir was also seriously wounded, losing an arm to Ulfhednar's axe. Despite this, the warband attracted a further 7 beastmen and 6 chaos spawn for the next conflict.
Slaanesh lost a chaos thug and a few of the other characters suffered minor wounds. When rolling off, Slaanesh was kind enough to grant my warband much the same rewards- 7 beastmen and 7 spawn.
As an afterthought, Dan was rather miffed that his vicious, blood loving khornate warband ran. He decided to discard Ulfheir after his limb loss and use Gluttonspoor as champion. He felt that the minotaur would have grown angry at the poor leadership and challenged the leader to combat. With only one arm, poor old Ulfheir didn't stand a chance.
At this point in the game we were trying to use the RoC rules properly. That was all swept under the carpet as we chose models for their rules rather than their randomness. Something I am keen to rectify in the next campaign - Slave to Darkness!
Orlygg
Well here it is.
If I recall correctly, this was the third game in the campaign and was played in November of last year, so 11 months ago now. It features a rare appearance of some of Dan's Realm of Chaos miniatures - so see if you can spot them!
Okay, I bit of background. Last summer I decided to quit GW after the fiasco with pricing and the general drop in quality of the releases. I decided to sell everything I had collected over the years. However, I missed my GW fix as I have been collecting, painting and modelling since 1988. Other systems just didn't do it for me so I decided to go retro and return to my 'Golden Age' of 1986-1992 (the Bryan Ansell years) as this was the time I first engaged with the hobby and still excited me. Thanks to ebay, I was able to sell of everything that was not of this date and collect a vast number of classic miniatures, books, rules sets, magazines etc. I remember the buzz around the release of Realm of Chaos and decided to pick this and the 3rd edition ruleset to be my period. I planned to collect, paint and game with all 4 of the chaos powers in the hope of creating (and converting) warbands using only period models and paints.
Persuading my friend Dan into the idea, we planned a long campaign that would see the warbands grow and fight it out until they reached the battlefields of the Realm of Chaos itself. To begin with, we create two small forces. A slaanesh and khorne warband. I took slaanesh and Dan took Khorne. The warbands shown in the previous post represent these warbands (slaanesh warband lost a few thugs - originally had 6 - but gained 4 skaven and Khorne added a fleshhound, 5 more beastmen- which Dan painted- but lost a second chaos hound). We played several warm up games and tried to get our heads around the MASSIVE amount of rules. Dan was brought into the hobby through 40K and was immediately impressed with the level of depth the game provided as small skirmishes were elaborate affairs that took two or three hours to complete! For those unfamiliar with the system, after each battle each slain character is tested to see if they are truly dead or otherwise injured. Injured models then have their stats modified to represent wounds (there are fantastic tables to do this is both Slaves... and Lost...) as well as rolling on tables to discover what additional followers or rewards the characters will receive. Khorne did much better out ofthis than Slaanesh, with Ulfheir gaining a chaos weapon that lets of a terrible shriek that causes fear for 12 inches in all directions. He also gain a daemonic fleshound. Slaanesh was not pleased with Slakesin during this time and granted only a single attribute, temporal instability, which meant that my champion would slip in and out of reality during the game- nice!
With several games under our belts, we planned are first proper game. A scenario called the 'Boon of Tzeentch'. The premise to the game was that Ulfheir and his warband had just defeated Ulfhednar's followers entirely, leaving only 5 survivors and that the Khornate warband was busy celebrating its victory by summoning bloodletters into the material realm. Ulfhednar had then struck a pact with Slakesin to attack Ulfhier as they celebrated victory, partly for revenge but also to locate a missing magical item left on the battlefield. The location of this item (or boon) was to be represented by 3 markers (one being the item the other two blanks) randomly on the battlefield. A a separate rule, Dan had to decide if he wanted to continue with his ritual to summon daemons or whether or not to concentrate on defending. The two photographs show the two armies at the beginning of the game.
The game began with the Tzeentch forces advancing up the right hand side of the table. Ulfhednar let his beastmen lead the way towards the Khornate lines.
On the other flank, my Slaaneshi forces advanced slowly though Throgg, my troll, repeatedly failed his stupidity test and did nothing! The skaven moved quickly on the left in an attempt to out flank Ulfheir's beastmen and disrupt the ritual. They managed to get the beastmen to flee and chased them across the board before colliding with another group of beastmen. This caused major concerns for Dan as his entire right flank collapsed and left his ritual exposed.
The chaos thugs withstood the charge from Gluttonspore the minotaur and the two units fought hard for control of the ritual site. Despite breaking on more than one occasion, they held on (supported by Slakesin's magic) long enough for the Beastmen to join up with them and subdue Gluttonspore. On my right, the Tzeentch forces engaged with Ulfheir's personal attendants ( fleshound and chaos hound) in a stalemate (despite Ulfhednar being WS10 due to the weapon master attribute!) which saw the chaos champions repeatedly missing each other.
At this point, Dan decided to use his chaos weapon and unleashed the Shrieking blade. Unbeknown to us, this had a dramatic effect on the game. As we were using a smaller board, most over my warband and his were within range of the noise and promptly failed their fear tests. These saw most of our models running from the board in terror! Luckily, my Skaven held on long enough to push his beastmen from the field entirely but not before he could summon a bloodletter.
Unfortunately, the bloodletter arrived to late and was bound to move only 6 inches from the ritual site. My skaven retreated to safety as Ulfhednar finally killed the Fleshound and clashed with Ulfheir.
The game ended with our two champions fighting alone. Eventually, Ulfhednar struck down his rival and collected his boon. This turned out to be an attribute (once we rolled to find out) and the Champion of Tzeentch was rewarded with Warp Frenzy which means that in the future when he fails a frenzy test he will transform into a hideous beast that will attack everyone nearby.
With the game over. We calculated victory points. Khorne lost a beastmen and the fleshound was banished back to the warp. Ulfheir was also seriously wounded, losing an arm to Ulfhednar's axe. Despite this, the warband attracted a further 7 beastmen and 6 chaos spawn for the next conflict.
Slaanesh lost a chaos thug and a few of the other characters suffered minor wounds. When rolling off, Slaanesh was kind enough to grant my warband much the same rewards- 7 beastmen and 7 spawn.
As an afterthought, Dan was rather miffed that his vicious, blood loving khornate warband ran. He decided to discard Ulfheir after his limb loss and use Gluttonspoor as champion. He felt that the minotaur would have grown angry at the poor leadership and challenged the leader to combat. With only one arm, poor old Ulfheir didn't stand a chance.
At this point in the game we were trying to use the RoC rules properly. That was all swept under the carpet as we chose models for their rules rather than their randomness. Something I am keen to rectify in the next campaign - Slave to Darkness!
Orlygg
Wednesday, 10 October 2012
A Place of Slaughter: A Realm of Chaos Battle Report Part Three
Welcome once more to the Realm of Chaos and the final part of the battle report of a recent battle held at the Sudbury Wargames Club. An alliance between Nurgle and Slaanesh have met a large Khornate warband. The target? A mysterious Blasphemer who has offended the disciples of the blood god with his disregard for a sacred shrine. Khorne must kill him, Slaanesh must convert him...
Slakesin makes easy work of the Khorne warrior before sizing up the rabble of orc boyz looming on the horizon. |
On the other side of the battlefield, Gluttonspoor continued to break the bones of the thug unit. |
Jaketh and Slakesin softened up the orc and beastmen ranks with a a flurry of fireballs. |
An overview of most of the battlefield before the final clash of the bulk of the warbands. |
Dan's rather drastic solution to the problem of the Blasphemer! |
Grizzleguts also fell. Outmatched and outclassed by the frenzy of the Chaos Hounds. |
With Dan's battleline broken, my forces prepared for a crushing assault in my next movement phase. |
And here is the aftermath of that charge; beastmen x2 race to engage the orcs while Twoslice attacked the Khorne beastmen. |
The paraphernalia of a Realm of Chaos battle. Rulebooks aplenty. |
Twoslice inflicts crippling wounds on the beastmen of Khorne and they run from the field as the minotaur pursued. |
Slakesin cuts his way into the rear of the orc unit. His terrible blade reaping a terrible harvest of greenskin blood! |
Gluttonspoor continued to murder his way through the Chaos thugs while Raggedflay bombarded the minotaur with fireballs. |
Sadly, the Nurgle forces could so little against the monstrous force of Khorne. My right flank ceased to exist! |
The surviving Khornate forces. We imagined that with the Blasphemer down, Ironcron recalled his forces back to his lines. |
With no Blasphemer, the Slaanesh and Nurgle forces have nothing left to fight for. Commanded by their gods they slink away from the broken corpses and groaning wounded. |
And what a battle it was too. It was marvelous to witness the spectacle of the 3rd edition battle fought with original miniatures. We had a number of intrigued and fascinated spectators too. Including some older gamers who were 'there man' and some younger ones who had their minds blown away by the quality of 80s design and the fact that every rule required to play 3rd edition is in one book, okay, okay, two books if you include Warhammer Armies.
Packing up the game, we discussed the next RoC campaign, Slave to Darkness but confessed that we fancied playing 'something' totally different first.
But what would that something be?
Orlygg.
Saturday, 6 October 2012
A Place of Slaughter: A Realm of Chaos Battle Report Part Two
The old woman chuckled contentedly as she spun the spindlewhorl between her skeletal forefinger and thumb. The dark slate glistened with the oil, and her fingers were still wet with the ointment. Without lubrication, the whorl and its loom would seize and shatter as she tried to work it and that, as she often stated, would be an affront to the Gods.
With practiced hands, she stretched the wool between the whorl and the bobbin, which hung like a corpse (which it had once been) from the wooden support beam that connected the frame with the daub walls of the dwelling. Acrid smoke, a slight tang of forbidden incenses hidden in the spectral, grey strands, hung heavy in the cool air. A fire crackled in the corner, for light rather than warmth while a small girl, no older than twelve years, busied herself with household chores.
Languidly, the tattered skin that served as a door was peeled back as Slakesin the Fondler, Champion of Slaanesh, slinked into the smokey room. The weak light somehow managed to reflect from the ancient, engraved surfaces of his armour to send strange motes of light dancing around the unfurnished walls.
"Do we know where the Blasphemer is, Seer?" The champion asked, his voice slurred with excess.
"Yes, but no!" The old woman muttered. "He lingers at old Dunkendorf's Tower but has plans for flight. He wants to neither succumb to pleasure nor fall to blood. He has, strangely, some other purpose."
"Can that purpose be known?"
The old woman did not answer but the child did. Her answer stung the air.
An hour later, Slakesin left the old woman's dwelling. The warband was mustered and marched to war.
Welcome back to the second part of Realm of Chaos 80s' latest battle report. As you will be aware, its was a clash between the rival warbands of Ironcron and Slakesin the Fondler (allied with Oozingsore the Blighted, a Nurgle Champion) in the Realm of Chaos proper.
Gluttonspoor eyes his target but the Blasphemer has only flight on his mind. |
Oozingsore the Blighted advances alone towards rival chaos champions. In the distance, followers of Nurgle and Slaanesh prepare to meet their foes in slaughter. |
Ironcorn's forces advance. |
Nurgle verses Khorne. Twoslice engages Doomaxe before the battlelines meet. |
Grizzlegut charges Mange and Fang as they prepare to run down the Blasphemer. |
Khornate beastmen jostle for position while a brutal personal combat rages to their front. |
The battle at the end of the third turn from the Khorne lines. Note: The blasphemer has to run the gauntlet of Ironcron and Gluttonspoor! |
Ironcron eyes his prize. His patron has ordered the death of this warrior and Ironcron intends to see that order completed. |
As Gaj predicted (is he the fifth Ruinous Power?), Throgg the Troll wanders from the field. Can't change the habit of a campaign I suppose! |
Gluttonspoor causes havoc! Khorne be praised! |
The fight between the Hounds and Grizzlegut became a slugging match of flailing limbs and snapping jaws (and that was just Dan rolling his dice!) |
In time, Ironcron charged the Blasphemer, causing a wound but the cunning abuser of the blood god ran swiftly away towards the Nurgle/Slaaneshi lines! |
Magical attacks fizzed from Jaketh and Slakesin as the main units of the warbands prepared to clash. Small engagements and challenges were fought in the no-man's land between the two forces. |
Gluttonspoor shows his worth. Chopping through the ranks of the thugs and killing three in a single round of combat. Brutal, thankfully the remaining thugs held their ground and stayed in the fight. |
Killing the Khorne champion meant that Twoslice could now concentrate on the beastmen unit infront of him. The bloodloving beasts had waited for the one to one to be over before piling in. |
Fleeing, the Blasphemer escapes the wrath of Ironcron and slips into my part of the battlefield. Could I convert him to my cause before Khorne struck again? |
And so end this update. As you can see from the picture above, the game was approaching its most critical stage, the meeting of the units in the centre of the table. Then the dance of death would decide the fate of the warbands and the destiny of the Blasphemer himself!
Orlygg.
Tuesday, 2 October 2012
Slave to Darkness: What's on the table?
Quick update as I work on the remaining parts of Friday's battle in Sudbury. I grabbed the chance of 30 minutes miniature time to base up a few beauties, most notably the finished Chaos champions of Khorne and Nurgle.
Here they are...
Khorne Champion
Nurgle Champion
Chaos Thug
Chaos Dwarf
Chaos Warrior
And finally, a rather bizarre recent purchase that I have never seen before and I was wondering if anyone with a beard longer than my can give me any further info about it. There is no date on the slottabase tag but it does read CHAOS DEMON.
Anyone recognise this monstrosity?
Here they are...
Khorne Champion
Nurgle Champion
Chaos Thug
Chaos Dwarf
Chaos Warrior
And finally, a rather bizarre recent purchase that I have never seen before and I was wondering if anyone with a beard longer than my can give me any further info about it. There is no date on the slottabase tag but it does read CHAOS DEMON.
Anyone recognise this monstrosity?
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