"Enter the Realm of Chaos, your nightmare has just begun,
As you wake up, screaming, there's nowhere left to run."
After what seems like an age, we return the Realm of Chaos. After concentrating on Orcs and Goblins and the Undead for some months, its nice to pick up the brush once more and continue work with my favourite range. I have also dug out my copy of Realm of Chaos by Bolt Thrower recently and have been blasting it out of my meagre speakers as I drive around Braintree
However, painting (or thrash metal) is not the purpose of this post. As you may know, over the last year I have been taking part in a loose campaign using Slaves to Darkness warbands. The forces of Khorne, Slannesh and Nurgle have been struggling over territory in the Drakwald Forest. The paperwork is considerable and I felt it appropriate to type it up on my blog to keep it safe (I keep loosing the damn things!) as well as sharing it with fellow bloggers (hopefully inspiring others to give Realm of Chaos a go...)
This first post will detail my army, the Slannesh Warband of Slakesin the Fondler, as it was just before its clash against Khorne.
"Mutated creatures around you stare,
At your limbs, they now tear,
Its too late now to say a prayer,
For your gods, have no care."
The Throng of Exquisite Pleasure - Slaaneshi Warband
Characters
Slakesin the Fondler - Human Champion of Slannesh Level 20 Hero
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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7
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4
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8
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4
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4
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6
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4
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10+3
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8
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9+1
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10+2
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Chaos Gifts
Willpower Increase - Mark of Chaos
Strength Increase
Chaos Armour
Chaos Attributes
Temporal Instability
Magician
Blood Substitute - leeches
Magic
Level One Battle Magic Spells: 1) Fireball. 2)Increased attacks
Patron's Spells: 1) Acquiescence
Saving throw = 4+
Jaketh Longstride - Human Sorcerer of Chaos Level 15 Wizard
Chaos Gifts
Chaos Armour
Chaos Attributes
Rapid Regeneration
Magic
Level One Battle Magic Spells: 1) Steal Mind, 2) Flight, 3) Fireball
Level Two Battle Magic Spells 1) Vortex of Chaos, 2) Rally, 3)Lightning Bolt
Saving throw 5+
Troops
Felix's Lascivious Lewds - Chaos Thugs
Felix
Weapons: Double handed mace Armour: Heavy Saving Throw: 5+
Max Von Strum
Weapons: Hand weapon (club) Armour: None Saving Throw: 6+
Rabid Dram
Weapons: Dagger and Hand weapon Armour: Light Saving Throw: 6+
Willpower Increase - Mark of Chaos
Strength Increase
Chaos Armour
Chaos Attributes
Temporal Instability
Magician
Blood Substitute - leeches
Magic
Level One Battle Magic Spells: 1) Fireball. 2)Increased attacks
Patron's Spells: 1) Acquiescence
Saving throw = 4+
Jaketh Longstride - Human Sorcerer of Chaos Level 15 Wizard
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4
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5
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3
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4
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5
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3
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4
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1
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9+2
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9+2
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9+2
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9+2
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Chaos Gifts
Chaos Armour
Chaos Attributes
Rapid Regeneration
Magic
Level One Battle Magic Spells: 1) Steal Mind, 2) Flight, 3) Fireball
Level Two Battle Magic Spells 1) Vortex of Chaos, 2) Rally, 3)Lightning Bolt
Saving throw 5+
Troops
Felix's Lascivious Lewds - Chaos Thugs
Felix
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3
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4
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4
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4
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3
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1
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3
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1
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7
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7
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7
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7
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Max Von Strum
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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4
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3
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3
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1
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4
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1
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7
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7
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7
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7
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Rabid Dram
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3.5
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4
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4
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3
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3
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1
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4
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1
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7
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7
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7
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7
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Chitterchop's Scamper Kin-Kin - Skaven
Chitterchop
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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5
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3
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3
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3
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3
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1
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4
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1
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6
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6
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5
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7
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Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.
Squeakol
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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5
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3
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3
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3
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3
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1
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4
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2
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6
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6
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5
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7
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Chaos Attributes: Extra Arm +1 A
Sprintsniff
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4.5
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3
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3
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3
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5
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1
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4
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1
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5
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6
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5
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7
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Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.
Throgg (Troll)
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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6
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3
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1
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5
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4
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3
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1
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3
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4
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4
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6
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6
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Weapons: Rock? Armour: None Saving Throw: 6+
Special Rules: Causes fear, subject to stupidity, regenerate damage, regurgitate, thump attack AS-2
The Howling Herd (beastmen)
Nibblegore
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WS
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BS
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S
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T
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (mace) Armour: Light Saving Throw: 6+
Buttockfiend
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (mace) Armour: Light and shield Saving Throw: 5+
Gobblegrunt
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (club) Armour: Light Saving Throw: 6+
Katch
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Two swords Armour: none Saving Throw: 6+
Special Rules: -1 right hand to hit - 2 left hand to hit if using both weapons
Horned Redeye
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (mace) Armour: Light and shield Saving Throw: 5+
Slogsuck
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (mace) Armour: None Saving Throw: 6+
Toothrend
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (sword) Armour: Light and shield Saving Throw: 5+
Spittleswallow
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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3
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Spear Armour: Light and sheild Saving Throw: 5+
Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.
Finslicer
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Hand weapon (sword) Armour: Light Saving Throw: 6+
Pug
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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3
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3
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4
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2
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3
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1
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7
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6
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7
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6
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Weapons: Spear Armour: Light Saving Throw: 6+
Special Rules: +1 I against flyers, +1 I in the first round of combat, can fight from second rank.
Allies - Undead
Morbius Level 15 Liche Lord
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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4
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2
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4
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4
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3
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3
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1
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9+3
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9+2
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9+3
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9+2
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Weapons: Staff Armour: None Saving Throw: 6+
Special Rules: 1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability
Magic Spells
Level 1 Necromantic Spells: 1) Summon Skeletons, 2) Summon Undead Champion, 3) Hand of Death
Level 2 Necromantic Spells 1) Extend Control.
Level 2 Battle Magic Spells: 1) Lightening Bolt, 2) Cause Panic
Axl Brause Level 5 Skeletal Champion
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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3
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3
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4
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3
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1
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3
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2
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7
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7
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7
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7
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Weapons: Scythe Armour: Light Saving Throw: 6+
Special Rules: 1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability
Grim Reapers
M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Int
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Cl
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WP
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4
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2
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2
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3
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3
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1
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2
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1
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5
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5
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5
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5
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Weapons: Scythes Armour: None Saving Throw: 6+
Special Rules: 1) Causes fear, 2) Cannot be routed, 3) Suffers from Instability
The first thing you will probably notice is that EVERY miniature in the game has their own profile. There are several reasons for this; firstly, this allows the possibility of every model fighting on the table on its own, whilst making reference to their weapons; secondly, any rewards can be passed directly to them (as can attributes). We don't always use the single profile, as we quite often use 'average' stats to make more complex melees more simple to execute.
Welcome incursions of chaos,
You know you cannot resist
To serve, worship, obey them,
Is the only way to exist.
I shall have to leave you once more. I will shortly be publishing the Khorne Armylist and then intend to write a detailed battle report about this week's action. Before I do depart though, I shall leave you with the classic 'Realm of Chaos' Track by Bolt Thrower... Its heavy, brutal, thrashing grindcore and its what Khorne would listen too on his ipod - though probably not Slaanesh, he'd/she'd prefer Madonna I expect!
Orlygg.
Very nice presentation. I like the idea of naming every figure in your force. I will probably start using that idea. Very cool every figure has their own stat line. Really gives the opportunity for endless story lines. Looking forward to seeing the other war bands.
ReplyDeleteGreat list and nice pics, but no, no, no, Slaanesh listens to nothing but London Leatherboys era Accept!! (I think.)
ReplyDeleteAnd early Judas Priest. I hear there is a strict metal-only listening policy in the various Realms Of Chaos.
ReplyDeleteGreat stuff! What an evocative list: some great characters and equally tasty miniatures to drool over. I'm definitely going to steal this idea when my Undead force is eventually finished!
ReplyDelete